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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOB.cc @ 11378

Last change on this file since 11378 was 11378, checked in by jkindle, 7 years ago

added some structire. Next to do, fix Centerpoint and error when compiling

File size: 3.6 KB
RevLine 
[11370]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11378]23 *      Fabian 'x3n' Landau
[11370]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[11378]30    @file Pong.cc
31    @brief Implementation of the Pong class.
[11370]32*/
33
[11378]34#include "SOB.h"
35
[11370]36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
43
[11378]44#include "SOBCenterpoint.h"
[11370]45
[11378]46//#include "PongBat.h"
47//#include "PongBot.h"
48//#include "PongAI.h"
[11370]49
50namespace orxonox
51{
[11378]52 
53    RegisterUnloadableClass(SOB);
[11370]54
[11378]55    /**
56    @brief
57        Constructor. Registers and initializes the object.
58    */
59    SOB::SOB(Context* context) : Deathmatch(context)
[11370]60    {
[11378]61        RegisterObject(SOB);
62
[11370]63        this->center_ = nullptr;
[11378]64           figure_ = nullptr;
65
[11370]66    }
67
[11378]68    /**
69    @brief
70        Destructor. Cleans up, if initialized.
71    */
72    SOB::~SOB()
[11370]73    {
[11378]74        if (this->isInitialized())
75            this->cleanup();
76    }
[11370]77
78
79
[11378]80        void SOB::start()
[11370]81    {
[11378]82        if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place.
[11370]83        {
[11378]84            if (figure_ == nullptr)
85            {
86                figure_ = new SOBFigure(center_->getContext());
87                figure_->addTemplate(center_->getFigureTemplate()); /
88                figure_->InitializeAnimation(center_->getContext()); //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
89            }
90
91            center_->attach(figure_);   //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
92            figure_->setPosition(0, 0, 0);
[11370]93        }
[11378]94        else // If no centerpoint was specified, an error is thrown and the level is exited.
95        {
96            orxout(internal_error) << "SOB: No Centerpoint specified." << endl;
97            GSLevel::startMainMenu();
[11370]98            return;
[11378]99        }
[11370]100
[11378]101        // Call start for the parent class.
102        Deathmatch::start();
103
104        if (figure_ != nullptr)
[11370]105        {
[11378]106            camera = figure_->getCamera();
[11370]107        }
108
[11378]109        totalScreenShift_ = 0.0;
110        screenShiftSinceLastUpdate_ = 0.0;
111        sectionNumber_ = 0;
112        adventureNumber_ = 0;
113
114        addStartSection();
115        addSection();
116        addSection();
[11370]117    }
118
[11378]119    void SOB::end()
[11370]120    {
[11378]121        cleanup();
122        GSLevel::startMainMenu();
123 
124        Deathmatch::end();
[11370]125    }
126
[11378]127    void SOB::spawnPlayer(PlayerInfo* player)
[11370]128    {
[11378]129        assert(player);
[11370]130
[11378]131        if (figure_->getPlayer() == nullptr)
[11370]132        {
[11378]133            player->startControl(figure_);
134            players_[player].state_ = PlayerState::Alive;
[11370]135        }
136    }
[11378]137
138    PlayerInfo* SOB::getPlayer() const
[11370]139    {
[11378]140        if (this->figure_ != nullptr)
[11370]141        {
[11378]142            return this->figure_->getPlayer();
[11370]143        }
[11378]144        else
145        {
146            return nullptr;
147        }
[11370]148    }
149
150
[11378]151   
152 
[11370]153}
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