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source: code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw @ 11269

Last change on this file since 11269 was 11269, checked in by jhuwyler, 7 years ago

GSLevel hat den durchbruch gebracht. Die Level werden nun geladen und auch der back-Button funktioniert. Das naechste Mal muessen die Map arrangiert und die Buttons unsichtbar gemacht werden.

File size: 2.9 KB
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2
3<LevelInfo
4 name = "StoryModeMap"
5 description = "Level that should have planets with different missions in it"
6 tags = "test"
7 screenshot = "emptylevel.png"
8/>
9
10<?lua
11  include("stats.oxo")
12  include("StoryModeHUD.oxo")
13  include("templates/lodInformation.oxt")
14  include("templates/StoryMode.oxt")
15
16  include("templates/lodInformation.oxt")
17?>
18
19<Level
20gametype = StoryMode
21>
22
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29    ambientlight = "0.2, 0.2, 0.2"
30    skybox       = "Orxonox/Starbox"
31  >
32
33<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
34<attached>
35
36    <Model position="0,0,0" mesh="Coordinates.mesh" scale=50 />
37   </attached>
38  </StaticEntity>
39
40
41
42<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
43  <attached>
44      <Model position="-800,0,0" mesh="planet.mesh" scale=8 />
45
46      <Model position="800,0,0" mesh="planet.mesh" scale=8 />
47
48      <Model position="0,-500,0" mesh="planet.mesh" scale=8 />
49
50      <Model position="0,500,0" mesh="planet.mesh" scale=8 />
51
52      <Model position="0,0,0" mesh="planet.mesh" scale=8 />
53 
54    <Model position="300,300,0" mesh="planets/muunilinst.mesh" scale=60 />
55
56    <Model position="400,400,0" mesh="planets/muunilinst.mesh" scale=20 />
57
58    <Model position="500,500,0" mesh="planets/muunilinst.mesh" scale=18 />
59
60    <Model position="600,600,0" mesh="planets/muunilinst.mesh" scale=13 />
61
62    <Model position="-100,-100,0" mesh="planets/muunilinst.mesh" scale=8 />
63
64    <Model position="-200,-200,0" mesh="planets/muunilinst.mesh" scale=8 />
65
66    <Model position="-300,-300,0" mesh="planets/muunilinst.mesh" scale=8 />
67
68    <Model position="-400,-400,0" mesh="planets/muunilinst.mesh" scale=8 />
69
70    <Model position="-500,-500,0" mesh="planets/muunilinst.mesh" scale=8 />
71
72  </attached>
73</StaticEntity>
74
75
76
77
78
79<Planet
80      position="10000,0,0"
81      scale="100"
82      collisionType="dynamic"
83      linearDamping="0.8"
84      angularDamping="0"
85      mass="5000000"
86      pitch="0"
87      mesh="planets/muunilinst.mesh"
88      atmosphere="atmosphere1"
89      rotationaxis="1,0,0"
90      rotationrate="1.0"
91      atmospheresize="80.0f"
92      imagesize="1024.0f"
93      collisiondamage = 2
94      enablecollisiondamage = true
95    >
96    <attached>
97        <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" />
98    </attached>
99    <collisionShapes>
100        <SphereCollisionShape radius="100" position="0,0,0" />
101    </collisionShapes>
102</Planet>
103
104
105
106<Template name=spaceshipassff>
107  <ControllableEntity
108   camerapositiontemplate = spaceshipassffcameras
109
110   
111  >
112
113  </ControllableEntity>
114
115
116</Template>
117
118
119
120    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
121
122    <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=StoryMode />
123   
124  </Scene>
125</Level>
126
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