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source: code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw @ 11234

Last change on this file since 11234 was 11234, checked in by marvinh, 8 years ago

initial upload

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1<LevelInfo
2 name = "Orxonox Arcade"
3 description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies."
4 tags = "minigame"
5 screenshot = "orxonoxArcade.png"
6/>
7<?lua
8        include("stats.oxo")
9        include("templates/lodInformation.oxt")
10?>
11
12<?lua
13        include("templates/spaceshipAssff2.oxt")
14        include("templates/spaceshipPirate.oxt")
15        include("templates/spaceshipInvader.oxt")
16        include("templates/enemyInvader.oxt")
17        include("overlays/InvaderHUD.oxo")
18?>
19
20<Level
21        plugins = invader
22        gametype = Invader
23>
24        <templates>
25                <Template link=lodtemplate_default />
26        </templates>
27        <?lua include("includes/notifications.oxi") ?>
28
29                <!-- ambientlight = "0.8, 0.8, 0.8"
30                skybox       = "Orxonox/Starbox" -->
31        <Scene
32                ambientlight = "0.8, 0.7, 0.4"
33                skybox     = "Orxonox/skyBoxBasic"
34        >
35
36        <WorldAmbientSound
37                source="Earth.ogg"
38                looping="true"
39                playOnLoad="true"
40        />
41
42                <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
43                <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
44                <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
45
46                <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
47
48
49                <InvaderCenterPoint name=invadercenter />
50               
51                <?lua
52                        for i = 1, 300, 1 do
53                                j = math.random()
54                ?>
55
56                <MovableEntity
57                        position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
58                        collisionType = dynamic
59                        linearDamping = 0.8
60                        angularDamping = 0
61                        scale = "<?lua print(j * 150)?>"
62                        collisiondamage = 0
63                        enablecollisiondamage = true
64                >
65                        <attached>
66                                <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
67                        </attached>
68                        <collisionShapes>
69                                <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
70                        </collisionShapes>
71                </MovableEntity>
72
73                <?lua
74                        end
75                ?>
76               
77        </Scene>
78</Level>
79
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