/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Andrea Soro * */ #include "HUDFindClosestEnemy.h" /*#include #include #include #include #include */ #include "util/Math.h" #include "util/Convert.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "CameraManager.h" #include "Scene.h" #include "Radar.h" #include "graphics/Camera.h" #include "controllers/HumanController.h" #include "worldentities/pawns/Pawn.h" #include "worldentities/WorldEntity.h" #include "core/ConfigValueIncludes.h" #include "tools/TextureGenerator.h" // #include namespace orxonox { CreateFactory ( HUDFindClosestEnemy ); HUDFindClosestEnemy::HUDFindClosestEnemy(BaseObject* creator) :HUDNavigation(creator) { orxout()<<"ClosestEnemyFinder activated"<