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source: code/branches/SpaceRace_HS16/src/modules/gametypes/OldSpaceRace.h @ 11272

Last change on this file since 11272 was 11272, checked in by bberabi, 7 years ago

bots are finally added; controller has to be implemented

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _OldSpaceRace_H__
30#define _OldSpaceRace_H__
31
32#include "gametypes/GametypesPrereqs.h"
33
34#include <set>
35#include <string>
36
37#include <util/Clock.h>
38
39#include "gametypes/Gametype.h"
40#include "SpaceRaceManager.h"
41
42#include "OldRaceCheckPoint.h"
43
44namespace orxonox
45{
46  /**
47  @brief
48    The OldSpaceRace class enables the creation of a space race level, where the player has to reach check points in a given order.
49  */
50    class _GametypesExport OldSpaceRace : public Gametype
51    {
52        friend class OldRaceCheckPoint;
53
54        public:
55            OldSpaceRace(Context* context);
56            virtual ~OldSpaceRace() {}
57
58                        void setConfigValues();
59
60            virtual void start() override;
61
62            virtual void end() override;
63
64            virtual void playerEntered(PlayerInfo* player) override;
65            virtual void newCheckpointReached();
66            virtual void addBots(unsigned int amount) override; //<! overwrite function in order to bypass the addbots command.
67                                          //<! This is only a temporary solution. Better: create racingBots.
68
69
70            virtual  void countdownFinished();
71
72            inline void setCheckpointsReached(int n)
73                { this->checkpointsReached_ = n;}
74            inline int getCheckpointsReached()
75                { return this->checkpointsReached_; }
76            inline void timeIsUp()
77                { this->bTimeIsUp_ = true;}
78
79        protected:
80
81        private:
82            bool cantMove_;                                            ///< Helper variable, used to stall the engines before the race starts.
83            int checkpointsReached_; //The current number of check points reached by the player.
84            std::set<float> scores_; //The times of the players are saved in a set.
85            bool bTimeIsUp_; //True if one of the check points is reached too late.
86            Clock clock_; //The clock starts running at the beginning of the game. It is used to give the time at each check point, the give the time at the end of the game, and to stop the game if a check point is reached too late.
87    };
88}
89
90#endif /* _OldSpaceRace_H__ */
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