/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Created on: Oct 8, 2012 * Author: purgham */ /** * Conventions: * -first Checkpoint has index 0 * -staticCheckPoint= static Point (see def over = constructor) */ /*TODO: * tICK KORRIGIEREN * * */ #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "gametypes/SpaceRaceManager.h" #include "collisionshapes/CollisionShape.h" #include "BulletCollision/CollisionShapes/btCollisionShape.h" namespace orxonox { CreateFactory(SpaceRaceController); const int ADJUSTDISTANCE = 500; const int MINDISTANCE = 5; /* * Idea: Find static Point (checkpoints the spaceship has to reach) */ SpaceRaceController::SpaceRaceController(BaseObject* creator) : ArtificialController(creator) { RegisterObject(SpaceRaceController) ; std::vector checkpoints; virtualCheckPointIndex=-2; for (ObjectList::iterator it = ObjectList::begin(); it!= ObjectList::end(); ++it) { checkpoints = it->getAllCheckpoints(); nextRaceCheckpoint_=it->findCheckpoint(0); } OrxAssert(!checkpoints.empty(), "No Checkpoints in Level"); checkpoints_=checkpoints; /*orxout()<<"es gibt: "<::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++) { orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: "; std::set temp =(*it)->getNextCheckpoints(); for (std::set::iterator ii =temp.begin(); ii!=temp.end(); ii++) { orxout()<<(*ii)<<", "; } orxout()<<" NextVirtual: "; temp=(*it)->getVirtualNextCheckpoints(); for (std::set::iterator ii =temp.begin(); ii!=temp.end(); ii++) { orxout()<<(*ii)<<", "; } orxout()<::iterator it = checkpoints.begin(); it!=checkpoints.end(); ++it) { std::set nextCheckPoints = ((*it)->getNextCheckpoints()); if(!nextCheckPoints.empty()) { for (std::set::iterator numb = nextCheckPoints.begin(); numb!=nextCheckPoints.end(); numb++) { RaceCheckPoint* point2 = findCheckpoint((*numb)); if(point2 != NULL) placeVirtualCheckpoints((*it), point2); } } }/* for(std::vector::iterator it=checkpoints_.begin(); it!=checkpoints_.end(); it++) { orxout()<<"Checkpoint "<<(*it)->getCheckpointIndex()<<"; NExtReal: "; std::set temp =(*it)->getNextCheckpoints(); for (std::set::iterator ii =temp.begin(); ii!=temp.end(); ii++) { orxout()<<(*ii)<<", "; } orxout()<<" NextVirtual: "; temp=(*it)->getVirtualNextCheckpoints(); for (std::set::iterator ii =temp.begin(); ii!=temp.end(); ii++) { orxout()<<(*ii)<<", "; } orxout()< SpaceRaceController::findStaticCheckpoints(std::vector allCheckpoints) { std::map * zaehler = new std::map(); // counts how many times the checkpoit was reached (for simulation) for (unsigned int i = 0; i < allCheckpoints.size(); i++) { zaehler->insert(std::pair(allCheckpoints[i],0)); } int maxWays = rekSimulationCheckpointsReached(zaehler->begin()->first, zaehler); std::vector returnVec; returnVec.clear(); for (std::map::iterator iter = zaehler->begin(); iter!= zaehler->end(); iter++) { if (iter->second == maxWays) { //returnVec.insert(allCheckpoints[1]); returnVec.insert(returnVec.end(), iter->first); } } delete zaehler; return returnVec; } /* * called from 'findStaticCheckpoints' * return how many ways go from the given Checkpoint to the last Checkpoint (of the Game) */ int SpaceRaceController::rekSimulationCheckpointsReached(RaceCheckPoint* currentCheckpoint, std::map* zaehler) { if (currentCheckpoint->isLast()) {// last point reached (*zaehler)[currentCheckpoint] += 1; return 1; // 1 Way form the last point to this one } else { int numberOfWays = 0; // counts number of ways from this Point to the last point for (std::set::iterator it = currentCheckpoint->getVirtualNextCheckpoints().begin(); it!= currentCheckpoint->getVirtualNextCheckpoints().end(); ++it) { if(currentCheckpoint==findCheckpoint(*it)) { //orxout() << currentCheckpoint->getCheckpointIndex()<getControllableEntity() != NULL) { return (CheckPoint->getPosition()- this->getControllableEntity()->getPosition()).length(); } return -1; } /* * called by: 'tick' or 'adjustNextPoint' * returns the next Checkpoint which the shortest way contains */ RaceCheckPoint* SpaceRaceController::nextPointFind(RaceCheckPoint* raceCheckpoint) { int distances[] = { -1, -1, -1}; int temp_i = 0; for (std::set::iterator it =raceCheckpoint->getVirtualNextCheckpoints().begin(); it!= raceCheckpoint->getVirtualNextCheckpoints().end(); ++it) { distances[temp_i] = recCalculateDistance(findCheckpoint(*it), this->getControllableEntity()->getPosition()); temp_i++; } if (distances[0] > distances[1] && distances[1] != -1) { if (distances[2] < distances[1] && distances[2] != -1) { return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().end()); // return checkpoint with ID of raceCheckpoint->getNextCheckpoints() [2] } else { std::set::iterator temp = raceCheckpoint->getVirtualNextCheckpoints().begin(); return findCheckpoint(*(++temp)); // return [1] } } else { if (distances[2] < distances[0] && distances[2] != -1) { return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().end()); // return [2] } else { return findCheckpoint(*raceCheckpoint->getVirtualNextCheckpoints().begin()); // return [0] } } } /* * called from 'nextPointFind' * returns the distance between "currentPosition" and the next static checkpoint that can be reached from "currentCheckPoint" */ int SpaceRaceController::recCalculateDistance(RaceCheckPoint* currentCheckPoint, Vector3 currentPosition) { // find: looks if the currentCheckPoint is a staticCheckPoint (staticCheckPoint is the same as: static Point) if (std::find(staticRacePoints_.begin(), staticRacePoints_.end(), currentCheckPoint) != staticRacePoints_.end()) { return (currentCheckPoint->getPosition() - currentPosition).length(); } else { int minimum = std::numeric_limits::max(); for (std::set::iterator it = currentCheckPoint->getVirtualNextCheckpoints().begin(); it!= currentCheckPoint->getVirtualNextCheckpoints().end(); ++it) { int dist_currentCheckPoint_currentPosition = static_cast ((currentPosition- currentCheckPoint->getPosition()).length()); minimum= std::min(minimum, dist_currentCheckPoint_currentPosition + recCalculateDistance(findCheckpoint(*it), currentCheckPoint->getPosition())); // minimum of distanz from 'currentPosition' to the next static Checkpoint } return minimum; } } /*called by 'tick' *adjust chosen way of the Spaceship every "AdjustDistance" because spaceship could be displaced through an other one */ RaceCheckPoint* SpaceRaceController::adjustNextPoint() { if (currentRaceCheckpoint_ == NULL) // no Adjust possible { return nextRaceCheckpoint_; } if ((currentRaceCheckpoint_->getVirtualNextCheckpoints()).size() == 1) // no Adjust possible { return nextRaceCheckpoint_; } //Adjust possible return nextPointFind(currentRaceCheckpoint_); } RaceCheckPoint* SpaceRaceController::findCheckpoint(int index) const { for (size_t i = 0; i < this->checkpoints_.size(); ++i) if (this->checkpoints_[i]->getCheckpointIndex() == index) return this->checkpoints_[i]; return NULL; } RaceCheckPoint* SpaceRaceController::addVirtualCheckPoint( RaceCheckPoint* previousCheckpoint, int indexFollowingCheckPoint , Vector3 virtualCheckPointPosition ) { orxout()<<"add VCP at"<::iterator it = ObjectList::begin(); it!= ObjectList::end(); ++it) { newTempRaceCheckPoint = new RaceCheckPoint((*it)); } newTempRaceCheckPoint->setVisible(false); newTempRaceCheckPoint->setPosition(virtualCheckPointPosition); newTempRaceCheckPoint->setCheckpointIndex(virtualCheckPointIndex); newTempRaceCheckPoint->setLast(false); newTempRaceCheckPoint->setNextVirtualCheckpointsAsVector3(Vector3(indexFollowingCheckPoint,-1,-1)); Vector3 temp = previousCheckpoint->getVirtualNextCheckpointsAsVector3(); //orxout()<<"temp bei 0: ="<< temp.x<< temp.y<< temp.z<getVirtualNextCheckpointsAsVector3()[i] == indexFollowingCheckPoint) positionInNextCheckPoint=i; } switch(positionInNextCheckPoint) { case 0: temp.x=virtualCheckPointIndex; break; case 1: temp.y=virtualCheckPointIndex; break; case 2: temp.z=virtualCheckPointIndex; break; } previousCheckpoint->setNextVirtualCheckpointsAsVector3(temp); //Existiert internes Problem bei negativen index fueer next Checkpoint virtualCheckPointIndex--; //orxout()<<"temp bei 1: ="<< temp.x<< temp.y<< temp.z<getVirtualNextCheckpointsAsVector3().x<getVirtualNextCheckpointsAsVector3().y<getVirtualNextCheckpointsAsVector3().z<getCheckpointIndex() <<", following:"<getNextCheckpointsAsVector3(); orxout()<<"id: "<< previousCheckpoint->getCheckpointIndex() <<": "<virtualCheckPointIndex; i--) { delete findCheckpoint(i); } } void SpaceRaceController::tick(float dt) { if (this->getControllableEntity() == NULL || this->getControllableEntity()->getPlayer() == NULL ) { orxout()<getControllableEntity()<< " in tick"<getCheckpointIndex() < 0) { if( distanceSpaceshipToCheckPoint(nextRaceCheckpoint_) < 200) { currentRaceCheckpoint_=nextRaceCheckpoint_; nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_); lastPositionSpaceship=this->getControllableEntity()->getPosition(); //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<playerWasHere(this->getControllableEntity()->getPlayer())) {//Checkpoint erreicht currentRaceCheckpoint_=nextRaceCheckpoint_; OrxAssert(nextRaceCheckpoint_, "next race checkpoint undefined"); nextRaceCheckpoint_ = nextPointFind(nextRaceCheckpoint_); lastPositionSpaceship=this->getControllableEntity()->getPosition(); //orxout()<< "CP "<< currentRaceCheckpoint_->getCheckpointIndex()<<" chanched to: "<< nextRaceCheckpoint_->getCheckpointIndex()<getControllableEntity()->getPosition()).length()/dt > ADJUSTDISTANCE) { nextRaceCheckpoint_ = adjustNextPoint(); lastPositionSpaceship=this->getControllableEntity()->getPosition(); } // Abmessung fuer MINDISTANCE gut; else if((lastPositionSpaceship-this->getControllableEntity()->getPosition()).length()/dt< MINDISTANCE ) { this->moveToPosition(Vector3(rnd()*100,rnd()*100,rnd()*100)); this->spin(); //orxout(user_status) << "Mindistance reached" << std::endl; return; } //orxout(user_status) << "dt= " << dt << "; distance= " << (lastPositionSpaceship-this->getControllableEntity()->getPosition()).length() <getControllableEntity()->getPosition(); this->moveToPosition(nextRaceCheckpoint_->getPosition()); } // True if a coordinate of 'pointToPoint' is smaller then the corresponding coordinate of 'groesse' bool SpaceRaceController::vergleicheQuader(Vector3 pointToPoint, Vector3 groesse) { if(abs(pointToPoint.x) allObjects) { Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector Vector3 centerCP1=racepoint1->getPosition(); btVector3 positionObject; btScalar radiusObject; for (std::vector::iterator it = allObjects.begin(); it!=allObjects.end(); ++it) { for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++) { btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); if(currentShape == NULL) continue; currentShape->getBoundingSphere(positionObject,radiusObject); Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0) { return false; } } } return true; } void SpaceRaceController::computeVirtualCheckpoint(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2,std::vector allObjects) { Vector3 cP1ToCP2=(racepoint2->getPosition()-racepoint1->getPosition()) / (racepoint2->getPosition()-racepoint1->getPosition()).length(); //unit Vector Vector3 centerCP1=racepoint1->getPosition(); btVector3 positionObject; btScalar radiusObject; for (std::vector::iterator it = allObjects.begin(); it!=allObjects.end(); ++it) { for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=0; everyShape++) { btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); if(currentShape == NULL) continue; currentShape->getBoundingSphere(positionObject,radiusObject); Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); if((powf((cP1ToCP2.dotProduct(centerCP1-positionObjectNonBT)),2)-(centerCP1-positionObjectNonBT).dotProduct(centerCP1-positionObjectNonBT)+powf(radiusObject, 2))>0) { Vector3 zufall; Vector3 objectmiddle=positionObjectNonBT; do { zufall=Vector3(rnd(),rnd(),rnd());//random }while((zufall.crossProduct(objectmiddle-racepoint1->getPosition())).length()==0); Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition()); // a'/b'=a/b => a' =b'*a/b float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radiusObject*radiusObject)*radiusObject; RaceCheckPoint* newVirtualCheckpoint=addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec); //placeVirtualCheckpoints(newVirtualCheckpoint, racepoint2); return; } } } } void SpaceRaceController::placeVirtualCheckpoints(RaceCheckPoint* racepoint1, RaceCheckPoint* racepoint2) { Vector3 point1 = racepoint1->getPosition(); Vector3 point2 = racepoint2->getPosition(); std::vector problematicObjects; for (ObjectList::iterator it = ObjectList::begin(); it!= ObjectList::end(); ++it) { if (dynamic_cast(*it)!=NULL) { continue;} // does not work jet problematicObjects.insert(problematicObjects.end(), *it); //it->getScale3D();// vector fuer halbe wuerfellaenge } if(!directLinePossible(racepoint1, racepoint2, problematicObjects)) { //orxout()<<"From "<getCheckpointIndex()<<" to "<getCheckpointIndex()<<"produces: "<< virtualCheckPointIndex<getPosition())).length()==0); // // Vector3 normalvec=zufall.crossProduct(objectmiddle-racepoint1->getPosition()); // // a'/b'=a/b => a' =b'*a/b // float laengeNormalvec=(objectmiddle-racepoint1->getPosition()).length()/sqrt((objectmiddle-racepoint1->getPosition()).squaredLength()-radius*radius)*radius; // addVirtualCheckPoint(racepoint1,racepoint2->getCheckpointIndex(), objectmiddle+normalvec/normalvec.length()*laengeNormalvec); // Vector3 richtungen [6]; // richtungen[0]= Vector3(1,0,0); // richtungen[1]= Vector3(-1,0,0); // richtungen[2]= Vector3(0,1,0); // richtungen[3]= Vector3(0,-1,0); // richtungen[4]= Vector3(0,0,1); // richtungen[5]= Vector3(0,0,-1); // // for (int i = 0; i< 6; i++) // { // const int STEPS=100; // const float PHI=1.1; // bool collision=false; // // for (int j =0; j::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) // { // btVector3 positionObject; // btScalar radiusObject; // if((*it)==NULL) // { orxout()<<"Problempoint 1.1"<getAttachedCollisionShape(everyShape)!=0; everyShape++) // { // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL) // { continue;} // // orxout()<<"Problempoint 2.1"<getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); // if (((tempPosition - positionObjectNonBT).length()getScale3D()))) // { // collision=true; break; // } // } // if(collision) break; // } // if(collision)break; // } // if(collision) continue; // // no collision => possible Way // for (float j =0; j::iterator it = problematicObjects.begin(); it!=problematicObjects.end(); ++it) // { // btVector3 positionObject; // btScalar radiusObject; // if((*it)==NULL) // { orxout()<<"Problempoint 1"<getAttachedCollisionShape(everyShape)!=0; everyShape++) // { // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==NULL) // { orxout()<<"Problempoint 2.2"<getAttachedCollisionShape(everyShape)->getCollisionShape()->getBoundingSphere(positionObject,radiusObject); // Vector3 positionObjectNonBT(positionObject.x(), positionObject.y(), positionObject.z()); // if (((tempPosition-positionObjectNonBT).length()getScale3D()))) // { // collision=true; break; // } // } // if(collision) break; // } // if(collision)break; // //addVirtualCheckPoint(racepoint1, racepoint2->getCheckpointIndex(), possiblePosition); // return; // } // // } // } } }