/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Leon Rigoni * */ #include "ShootableObstacle.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(ShootableObstacle); ShootableObstacle::ShootableObstacle(Context* context) : Pawn(context) { RegisterObject(ShootableObstacle); this->enableCollisionCallback(); } bool ShootableObstacle::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { if (GameMode::isMaster() && enableCollisionDamage_) { Pawn* victim = orxonox_cast(otherObject); if (victim) { float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); victim->hit(nullptr, contactPoint, ownCollisionShape, damage); } } return false; } void ShootableObstacle::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(ShootableObstacle, XMLPort, xmlelement, mode); XMLPortParam(ShootableObstacle, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); XMLPortParam(ShootableObstacle, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); } }