/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Claudio Fanconi & Nikola Bolt * */ /** @file StoryModePawn.h @brief Declaration of the StoryModePawn class. */ #ifndef _StoryModePawn_H__ #define _StoryModePawn_H__ #include "worldentities/pawns/SpaceShip.h" namespace orxonox { class _OrxonoxExport StoryModePawn : public SpaceShip { public: StoryModePawn(Context* context); virtual void moveFrontBack(const Vector2& value) override; virtual void moveRightLeft(const Vector2& value) override; virtual void moveUpDown(const Vector2& value) override; virtual void rotateYaw(const Vector2& value) override; virtual void rotatePitch(const Vector2& value) override; virtual void rotateRoll(const Vector2& value) override; virtual void boost(bool bBoost) override; }; } #endif /* _StoryModePawn_H__ */