#include "PacmanRandom.h" #include "core/CoreIncludes.h" #include "BulletDynamics/Dynamics/btRigidBody.h" namespace orxonox { RegisterClass(PacmanRandom); PacmanRandom::PacmanRandom(Context* context) : PacmanGhost(context){ RegisterObject(PacmanRandom); } /** @brief Method for creating a ghost through XML. */ void PacmanRandom::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PacmanRandom, XMLPort, xmlelement, mode); } void PacmanRandom::tick(float dt) { SUPER(PacmanGhost, tick, dt); this->actuelposition = this->getPosition(); //Stop, if target arrived if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ this->ismoving = false; } //Move, if ghost hasn't arrived yet if(this->ismoving){ if(!(abs(this->actuelposition.z-target_z)<0.5)) { velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); move(dt, actuelposition, velocity); } if(!(abs(this->actuelposition.x-target_x)<0.5)){ velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); move(dt, actuelposition, velocity); } } //Check on which position the ghost has arrived and set new target else{ while(lockmove){}; lockmove = true; if(findpos(actuelposition,possibleposition[0])){ setnewTarget(1,17,19); } else if(findpos(actuelposition,possibleposition[1])){ setnewTarget(0,2); } else if(findpos(actuelposition,possibleposition[2])){ setnewTarget(1,3); } else if(findpos(actuelposition,possibleposition[3])){ setnewTarget(2,4,5); } else if(findpos(actuelposition,possibleposition[4])){ setnewTarget(3,6); } else if(findpos(actuelposition,possibleposition[5])){ setnewTarget(3,7); } else if(findpos(actuelposition,possibleposition[6])){ setnewTarget(4,9,26); } else if(findpos(actuelposition,possibleposition[7])){ setnewTarget(5,8); } else if(findpos(actuelposition,possibleposition[8])){ setnewTarget(7,9); } else if(findpos(actuelposition,possibleposition[9])){ setnewTarget(6,8,10,38); } else if(findpos(actuelposition,possibleposition[10])){ setnewTarget(9,11,45); } else if(findpos(actuelposition,possibleposition[11])){ setnewTarget(10,12,13); } else if(findpos(actuelposition,possibleposition[12])){ setnewTarget(11,14); } else if(findpos(actuelposition,possibleposition[13])){ setnewTarget(11,14,16,61); } else if(findpos(actuelposition,possibleposition[14])){ setnewTarget(12,13,15); } else if(findpos(actuelposition,possibleposition[15])){ setnewTarget(14,16); } else if(findpos(actuelposition,possibleposition[16])){ setnewTarget(13,15,62); } else if(findpos(actuelposition,possibleposition[17])){ setnewTarget(0,25); } else if(findpos(actuelposition,possibleposition[18])){ setnewTarget(19,24); } else if(findpos(actuelposition,possibleposition[19])){ setnewTarget(0,18,20); } else if(findpos(actuelposition,possibleposition[20])){ setnewTarget(19,21); } else if(findpos(actuelposition,possibleposition[21])){ setnewTarget(20,22); } else if(findpos(actuelposition,possibleposition[22])){ setnewTarget(21,23,31); } else if(findpos(actuelposition,possibleposition[23])){ setnewTarget(22,30); } else if(findpos(actuelposition,possibleposition[24])){ setnewTarget(18,29); } else if(findpos(actuelposition,possibleposition[25])){ setnewTarget(17,26); } else if(findpos(actuelposition,possibleposition[26])){ setnewTarget(6,25,27); } else if(findpos(actuelposition,possibleposition[27])){ setnewTarget(26,28,37); } else if(findpos(actuelposition,possibleposition[28])){ setnewTarget(27,29,36); } else if(findpos(actuelposition,possibleposition[29])){ setnewTarget(24,28,30); } else if(findpos(actuelposition,possibleposition[30])){ setnewTarget(23,29,34); } else if(findpos(actuelposition,possibleposition[31])){ setnewTarget(22,32); } else if(findpos(actuelposition,possibleposition[32])){ setnewTarget(31,33); } else if(findpos(actuelposition,possibleposition[33])){ setnewTarget(32,34); } else if(findpos(actuelposition,possibleposition[34])){ setnewTarget(30,33,35,42); } else if(findpos(actuelposition,possibleposition[35])){ setnewTarget(34,36,41); } else if(findpos(actuelposition,possibleposition[36])){ setnewTarget(28,35); } else if(findpos(actuelposition,possibleposition[37])){ setnewTarget(27,38); } else if(findpos(actuelposition,possibleposition[38])){ setnewTarget(9,37,39); } else if(findpos(actuelposition,possibleposition[39])){ setnewTarget(38,40,45); } else if(findpos(actuelposition,possibleposition[40])){ setnewTarget(39,41); //Shouldn't be able to return in center } else if(findpos(actuelposition,possibleposition[41])){ setnewTarget(35,43); } else if(findpos(actuelposition,possibleposition[42])){ setnewTarget(34,43,54); } else if(findpos(actuelposition,possibleposition[43])){ setnewTarget(41,46); } else if(findpos(actuelposition,possibleposition[44])){ setnewTarget(40,66); } else if(findpos(actuelposition,possibleposition[45])){ setnewTarget(10,39,49); } else if(findpos(actuelposition,possibleposition[46])){ setnewTarget(43,47); } else if(findpos(actuelposition,possibleposition[47])){ setnewTarget(46,52,66); } else if(findpos(actuelposition,possibleposition[48])){ setnewTarget(49,51,66); } else if(findpos(actuelposition,possibleposition[49])){ setnewTarget(45,48); } else if(findpos(actuelposition,possibleposition[50])){ setnewTarget(51,61); } else if(findpos(actuelposition,possibleposition[51])){ setnewTarget(48,50); } else if(findpos(actuelposition,possibleposition[52])){ setnewTarget(47,53); } else if(findpos(actuelposition,possibleposition[53])){ setnewTarget(52,58); } else if(findpos(actuelposition,possibleposition[54])){ setnewTarget(42,55,57); } else if(findpos(actuelposition,possibleposition[55])){ setnewTarget(54,56); } else if(findpos(actuelposition,possibleposition[56])){ setnewTarget(55,57,65); } else if(findpos(actuelposition,possibleposition[57])){ setnewTarget(54,56,58,64); } else if(findpos(actuelposition,possibleposition[58])){ setnewTarget(53,57,59); } else if(findpos(actuelposition,possibleposition[59])){ setnewTarget(58,59,63); } else if(findpos(actuelposition,possibleposition[60])){ setnewTarget(59,61,62); } else if(findpos(actuelposition,possibleposition[61])){ setnewTarget(13,50,60); } else if(findpos(actuelposition,possibleposition[62])){ setnewTarget(16,60); } else if(findpos(actuelposition,possibleposition[63])){ setnewTarget(59,64); } else if(findpos(actuelposition,possibleposition[64])){ setnewTarget(57,63,65); } else if(findpos(actuelposition,possibleposition[65])){ setnewTarget(56,64); } else if(findpos(actuelposition,possibleposition[66])){ setnewTarget(47,48); } else{ this->resetGhost(); //Shouldn't happen... } //End of Position table lockmove = false; //never forget this one !!!! } } void PacmanRandom::setnewTarget(int firstdec){ decision = rand()%1; switch(decision){ case 0: this->target_x = possibleposition[firstdec].x; this->target_z = possibleposition[firstdec].z; this->ismoving = true; break; } } //Random choice of new target void PacmanRandom::setnewTarget(int firstdec, int seconddec){ decision = rand()%2; switch(decision){ case 0: this->target_x = possibleposition[firstdec].x; this->target_z = possibleposition[firstdec].z; this->ismoving = true; break; case 1: this->target_x = possibleposition[seconddec].x; this->target_z = possibleposition[seconddec].z; this->ismoving = true; break; } } //Random choice of new target void PacmanRandom::setnewTarget(int firstdec, int seconddec, int thirddec){ decision = rand()%3; switch(decision){ case 0: this->target_x = possibleposition[firstdec].x; this->target_z = possibleposition[firstdec].z; this->ismoving = true; break; case 1: this->target_x = possibleposition[seconddec].x; this->target_z = possibleposition[seconddec].z; this->ismoving = true; break; case 2: this->target_x = possibleposition[thirddec].x; this->target_z = possibleposition[thirddec].z; this->ismoving = true; break; } } //Random choice of new target void PacmanRandom::setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec){ decision = rand()%4; switch(decision){ case 0: this->target_x = possibleposition[firstdec].x; this->target_z = possibleposition[firstdec].z; this->ismoving = true; break; case 1: this->target_x = possibleposition[seconddec].x; this->target_z = possibleposition[seconddec].z; this->ismoving = true; break; case 2: this->target_x = possibleposition[thirddec].x; this->target_z = possibleposition[thirddec].z; this->ismoving = true; break; case 3: this->target_x = possibleposition[fourthdec].x; this->target_z = possibleposition[fourthdec].z; this->ismoving = true; break; } } }