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source: code/branches/OrxoKart_HS18/src/modules/orxokart/OrxoKart.cc @ 12128

Last change on this file since 12128 was 12128, checked in by ottka, 5 years ago

Make two levels and more

File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file OrxoKart.cc
31    @brief Implementation of the OrxoKart class. Sets up the whole Minigame
32*/
33
34#include "OrxoKart.h"
35#include "OrxoKartFlag.h"
36#include "OrxoKartKart.h"
37#include "OrxoKartOrigin.h"
38#include "OrxoKartTile.h"
39#include "core/CoreIncludes.h"
40
41namespace orxonox
42{
43    RegisterUnloadableClass(OrxoKart);
44
45    OrxoKart::OrxoKart(Context* context) : Gametype(context)
46    {
47        RegisterObject(OrxoKart);
48
49        this->origin_ = nullptr;
50        this->raceFinished = false;
51        this->firstTick_ = true;
52
53        this->setHUDTemplate("OrxoKartHUD");
54    }
55
56    void OrxoKart::tick(float dt)
57    { 
58        SUPER(OrxoKart, tick, dt);
59
60        if(this->firstTick_ && this->origin_)
61        {
62            this->firstTick_ = false;
63            this->wayPoints = std::vector<OrxoKartTile*>(3, nullptr);
64
65            this->n = this->origin_->getNumCells();
66            this->s = this->origin_->getCellSize();
67            this->level = this->origin_->getLevel();
68            int map_1[] =   {1,1,1,1,1,1,1,1,0,0,0
69                            ,1,0,0,0,0,0,0,1,1,1,0
70                            ,1,0,1,1,1,1,0,0,0,1,1
71                            ,1,1,1,0,0,1,1,0,0,0,1
72                            ,0,0,0,0,0,0,1,0,1,1,1
73                            ,1,1,1,1,1,1,1,0,1,0,0
74                            ,1,0,0,0,0,0,0,0,1,0,0
75                            ,1,0,0,0,0,0,0,0,1,0,0
76                            ,1,1,1,1,1,0,0,0,1,1,1
77                            ,0,0,0,0,1,0,0,0,0,0,1
78                            ,0,0,0,0,1,1,1,2,1,1,1};
79
80            int map_2[] =  {1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
81                            1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
82                            1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
83                            1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0,
84                            1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,
85                            1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0,
86                            1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,
87                            1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0,
88                            1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0,
89                            1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0,
90                            1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,
91                            0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,
92                            0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,
93                            0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,1,
94                            0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1,
95                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,
96                            0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
97                            0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
98                            0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,
99                            0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,
100                            0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
101                            0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
102                            0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,
103                            0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1,
104                            0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1,0,1,1,1};
105
106
107
108            int *levelcodeArray =  level==1 ? map_1 : map_2;
109
110
111
112            //OrxoKartTile* tile = new OrxoKartTile(origin_->getContext());
113            //tile->init(0*s, 4*s, s, 20, 2);
114
115
116            // int z = 0;
117            //Generate floor according to levelcode
118            for(int i=0; i<n; i++){
119                for(int j=0; j<n; j++){
120                    if (int type = levelcodeArray[i*n + j]) {
121                        OrxoKartTile* tile = new OrxoKartTile(origin_->getContext());
122                        tile->init((n-1-i)*s, j*s, s, 0, type);
123                        // tiles.push_back(tile);
124                        //++z;
125                        if (level == 1) {
126                            //map 1
127                            if ( i == 9 && j == 4 )
128                                wayPoints.at(0) = tile;
129
130                            if ( i == 0 && j == 1) 
131                                wayPoints.at(1) = tile;
132                            if ( i == 10 && j == 7)
133                                wayPoints.at(2) = tile;
134                        }
135                        else if (level == 2) {
136                            //map 2
137                            if ( i == 23 && j == 11 )
138                                wayPoints.at(0) = tile;
139
140                            if ( i == 0 && j == 1) 
141                                wayPoints.at(1) = tile;
142                            if ( i == 24 && j == 17)
143                                wayPoints.at(2) = tile;
144                        }   
145                    }
146                }   
147            }
148            //bottom flag
149           
150            OrxoKartFlag* flag = new OrxoKartFlag(origin_->getContext());
151            flag->init(n, s);
152            flag_ = flag;
153           
154
155
156           
157
158        } //firsttick end
159       
160        if (wayPointCounter >= 3)
161            raceFinished = true;
162
163        else if (wayPointCounter < 3 && wayPointCounter >= 0 && wayPoints.at(wayPointCounter) != nullptr) {
164            if (wayPoints.at(wayPointCounter)->getCollided()) {
165                for (int i = 0; i < 3; ++i) {
166                    wayPoints.at(i)->setCollided(false);
167                }
168                ++wayPointCounter;
169            }
170        }
171        else {
172            orxout() << " Should not happen, look in OrxoKart.cc";
173        }
174
175
176
177
178
179        // Check if ship collided with the flag
180        if(flag_->getCollided()){
181            OrxoKartKart* player = flag_->getObjectofCollision();
182            if (level == 1)
183                player->setPosition(Vector3(s*0, 20, s*8));
184            if (level == 2)
185                player->setPosition(Vector3(s*0, 20, s*18));
186            player->setOrientation(Quaternion(1, 0, 0, 0));   // 0, 0, 0
187            player->setVelocity(Vector3(0,0,0));
188            player->setAcceleration(Vector3(0,0,0));
189            flag_->setCollided(false); 
190            wayPointCounter = 0;
191
192        }
193       
194    }
195}
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