/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file OrxoBloxBall.cc @brief Implementation of the OrxoBloxBall class. */ #include "OrxoBloxBall.h" #include #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "gametypes/Gametype.h" #include "sound/WorldSound.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(OrxoBloxBall); const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; /** @brief Constructor. Registers and initializes the object. */ OrxoBloxBall::OrxoBloxBall(Context* context) : MovableEntity(context) { RegisterObject(OrxoBloxBall); this->speed_ = 0; this->accelerationFactor_ = 1.0f; this->bDeleteBats_ = false; this->relMercyOffset_ = 0.05f; this->registerVariables(); //initialize sound if (GameMode::isMaster()) { this->defScoreSound_ = new WorldSound(this->getContext()); this->defScoreSound_->setVolume(1.0f); this->defBatSound_ = new WorldSound(this->getContext()); this->defBatSound_->setVolume(0.4f); this->defBoundarySound_ = new WorldSound(this->getContext()); this->defBoundarySound_->setVolume(0.5f); } else { this->defScoreSound_ = nullptr; this->defBatSound_ = nullptr; this->defBoundarySound_ = nullptr; } } /** @brief Destructor. */ OrxoBloxBall::~OrxoBloxBall() { if (this->isInitialized()) { if (this->bDeleteBats_) delete[] this->batID_; } } //xml port for loading sounds void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); XMLPortParam(OrxoBloxBall, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); } /** @brief Register variables to synchronize over the network. */ void OrxoBloxBall::registerVariables() { registerVariable( this->fieldWidth_ ); registerVariable( this->fieldHeight_ ); registerVariable( this->batlength_ ); registerVariable( this->speed_ ); registerVariable( this->relMercyOffset_ ); } /** @brief Is called every tick. Handles the movement of the ball and its interaction with the boundaries and bats. @param dt The time since the last tick. */ void OrxoBloxBall::tick(float dt) { SUPER(OrxoBloxBall, tick, dt); // Get the current position, velocity and acceleration of the ball. Vector3 position = this->getPosition(); Vector3 velocity = this->getVelocity(); Vector3 acceleration = this->getAcceleration(); // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) { defBoundarySound_->play(); //play boundary sound // Its velocity in z-direction is inverted (i.e. it bounces off). velocity.z = -velocity.z; // And its position is set as to not overstep the boundary it has just crossed. if (position.z > this->fieldHeight_ / 2) ChatManager::message("Ball hat das Feld verlassen.Jerome"); if (position.z < -this->fieldHeight_ / 2) position.z = -this->fieldHeight_ / 2; this->fireEvent(); } //Ball hits the right or left wall and should bounce back. // If the ball has crossed the left or right boundary of the playing field. if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) { //Ball hits the right Wall if (position.x > this->fieldWidth_ / 2) { // Set the ball to be exactly at the boundary. position.x = this->fieldWidth_ / 2; // Invert its velocity in x-direction (i.e. it bounces off). velocity.x = -velocity.x; this->fireEvent(); } //Ball hits the left wall else if (position.x < -this->fieldWidth_ / 2) { // Set the ball to be exactly at the boundary. position.x = -this->fieldWidth_ / 2; // Invert its velocity in x-direction (i.e. it bounces off). velocity.x = -velocity.x; this->fireEvent(); } } // Set the position, velocity and acceleration of the ball, if they have changed. if (acceleration != this->getAcceleration()) this->setAcceleration(acceleration); if (velocity != this->getVelocity()) this->setVelocity(velocity); if (position != this->getPosition()) this->setPosition(position); } /** @brief Set the speed of the ball (in x-direction). @param speed The speed to be set. */ void OrxoBloxBall::setSpeed(float speed) { if (speed != this->speed_) // If the speed changes { this->speed_ = speed; // Set the speed in the direction of the balls current velocity. Vector3 velocity = this->getVelocity(); if (velocity.x != 0) velocity.x = sgn(velocity.x) * this->speed_; else // If the balls current velocity is zero, the speed is set in a random direction. velocity.x = this->speed_ * sgn(rnd(-1,1)); //velocity.y = this->speed_; velocity.z = this->speed_; this->setVelocity(velocity); } } void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound) { if( defScoreSound_ ) defScoreSound_->setSource(OrxoBloxSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& OrxoBloxBall::getDefScoreSound() { if( defScoreSound_ ) return defScoreSound_->getSource(); else assert(0); return BLANKSTRING; } void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound) { if( defBatSound_ ) defBatSound_->setSource(OrxoBloxSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& OrxoBloxBall::getDefBatSound() { if( defBatSound_ ) return defBatSound_->getSource(); else assert(0); return BLANKSTRING; } void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound) { if( defBoundarySound_ ) defBoundarySound_->setSource(OrxoBloxSound); else assert(0); // This should never happen, because soundpointer is only available on master } const std::string& OrxoBloxBall::getDefBoundarySound() { if( defBoundarySound_ ) return defBoundarySound_->getSource(); else assert(0); return BLANKSTRING; } void OrxoBloxBall::Bounce(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { Vector3 velocity = this->getVelocity(); Vector3 myPosition = otherObject->getPosition(); btVector3 positionOtherObject = contactPoint.getPositionWorldOnA(); orxout() << "About to Bounce >D" << endl; //if (positionOtherObject.y < 0) { //this.destroy() //}S //else { int distance_X = positionOtherObject.getX() - myPosition.x; int distance_Z = positionOtherObject.getZ() - myPosition.z; if (distance_X < 0) distance_X = -distance_X; if (distance_Z < 0) distance_Z = -distance_Z; orxout() << distance_X << endl; orxout() << distance_Z << endl; if (distance_X < distance_Z) { velocity.z = -velocity.z; orxout() << "z" << endl; } if (distance_Z < distance_X) { velocity.x = -velocity.x; orxout() << "x" << endl; } else { velocity.x = -velocity.x; velocity.z = -velocity.z; orxout() << "both" << endl; } this->setVelocity(velocity); //} } bool OrxoBloxBall::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { orxout() << "About to Bounce >D" << endl; bool result = MovableEntity::collidesAgainst(otherObject, ownCollisionShape, contactPoint); Bounce(otherObject, ownCollisionShape, contactPoint); return result; } }