#ifndef MOUSEGAMETYPE_H #define MOUSEGAMETYPE_H #include "gametypes/Gametype.h" #include "core/CoreIncludes.h" #include "infos/PlayerInfo.h" #include #include "core/GUIManager.h" namespace orxonox { class MouseGametype: public Gametype { public: MouseGametype(Context *context); virtual void start() override; virtual void spawnPlayer(PlayerInfo* player) override; virtual void spawnPlayersIfRequested()override; private: PlayerInfo* player_ ; CEGUI::MouseCursor *cursor; }; } #endif // MOUSEGAMETYPE_H