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source: code/branches/Merge_HS18/src/orxonox/controllers/StoryModeController.h @ 12180

Last change on this file since 12180 was 12180, checked in by merholzl, 5 years ago

World Map merging

File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Lingg
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _StoryModeController_H__
30#define _StoryModeController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/EventIncludes.h"
34#include "core/command/Executor.h"
35#include "core/config/ConfigValueIncludes.h"
36#include "core/XMLPort.h"
37#include <vector>
38#include "tools/interfaces/Tickable.h"
39#include "worldentities/ControllableEntity.h"
40#include "worldentities/pawns/SpaceShip.h"
41
42
43#include "core/CoreIncludes.h"
44
45#include "graphics/Camera.h"
46#include "SMCoord.h"
47//#include "core/XMLPort.h"
48//#include "gamestates/GSLevel.h"
49
50//#include <gtest/gtest.h>
51#include "core/class/Identifier.h"
52#include "core/class/IdentifierManager.h"
53//#include "core/command/ConsoleCommandIncludes.h"
54#include "core/command/CommandExecutor.h"
55#include "core/object/Destroyable.h"
56#include "core/module/ModuleInstance.h"
57
58namespace orxonox
59{
60    class _OrxonoxExport StoryModeController : public SpaceShip
61    {
62        public:
63            // Implementation of a Controller needs the two following lines
64            StoryModeController(Context* context);
65            virtual ~StoryModeController();
66            //  As we extend SpaceShip but just are interested in the moment of function
67            // calling, we mark all the functions of spaceship to be override
68            virtual void tick(float dt) override;           
69            virtual void moveFrontBack(const Vector2& value) override;
70            virtual void moveRightLeft(const Vector2& value) override;
71            virtual void rotateYaw(const Vector2& value) override;
72            virtual void rotatePitch(const Vector2& value) override;
73            virtual void rotateRoll(const Vector2& value) override;
74            void fire(unsigned int firemode);
75            virtual void fired(unsigned int firemode) override;
76            virtual void boost(bool bBoost) override;
77           
78
79           
80        private:
81            //Add to function to set and update the Position. As setPosition isn't available, we used setLocation
82            virtual void setLocation(int index);
83            virtual void updatePosition(); 
84
85            //According to the position, this function starts the game.
86            virtual void chooseGame();
87
88             SMCoord* selectedPos_; 
89
90             //Variables to keep track of time
91            float time_;
92            int dtime_;
93
94            //Bools which get true as soon as the event they are named after has occured
95            bool moveRight_ ;
96            bool moveLeft_ ;                                       
97            bool moveForward_;
98            bool moveBackward_;                     
99            bool boostPressed_;
100            bool init_;
101           
102
103    };
104}
105
106#endif /* _WaypointController_H__ */
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