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source: code/branches/HUD_HS16/src/modules/overlays/hud/HUDPickupSystem.cc @ 11336

Last change on this file since 11336 was 11336, checked in by patricwi, 7 years ago

finished version of HUD and PickupSystem. crash bug remaining

File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Patrick Wintermeyer
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <vector>
30#include <string>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Convert.h"
35#include "core/class/Super.h"
36#include "HUDPickupSystem.h"
37#include "pickup/Pickup.h"
38#include "HUDPickupItem.h"
39#include "pickup/PickupManager.h"
40
41namespace orxonox
42{
43    RegisterClass(HUDPickupSystem);
44
45    HUDPickupSystem::HUDPickupSystem(Context* context) : OrxonoxOverlay(context)
46    {
47        RegisterObject(HUDPickupSystem);
48
49        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDPickupSystem" + getUniqueNumberString()));
50        overlayElement_->setMaterialName("PickupBar");
51        overlayElement_->setPosition(0.0f,0.0f);
52        overlayElement_->setDimensions(0.70f,0.15f);
53        this->background_->addChild(overlayElement_);
54    }
55
56    HUDPickupSystem::~HUDPickupSystem()
57    {
58        if (this->isInitialized())
59        {
60            this->picks.clear();
61        }
62    }
63
64    void HUDPickupSystem::updatePickupList(std::vector<Pickupable*> picks, std::map<Pickupable*, uint32_t> indexes_)
65    {
66        int i =0;
67        const float offsetX = 0.345f;
68        float offsetY = 0.82f;
69        const float x = 0.102f;
70
71        if(picks.size()>0)
72        {
73            for(Pickupable* p : picks)
74            {
75                i = indexes_.find(p)->second;
76                offsetY = 0.82f;
77
78                if(i>=5)
79                {
80                    offsetY+=0.075f;
81                    i-=5;
82                }   
83                if(this->picks.count(p)==0)
84                {
85                    HUDPickupItem* item = new HUDPickupItem(this->getContext());
86                    item->initializeMaterial(this->getIcon(((Pickup*)p)->getRepresentationName()), offsetX+i*x, offsetY);
87               
88                    item->setOverlayGroup(this->getOverlayGroup());
89                    this->picks[p] = item;
90                }
91            }
92        }
93    }
94
95    void HUDPickupSystem::createPickupList()
96    {
97    }     
98
99    void HUDPickupSystem::removePickup(Pickupable* pickup)
100    {
101        assert(pickup);
102        HUDPickupItem* item = this->picks.find(pickup)->second;
103        orxout(internal_info, context::pickups) << "removePickup: pickup= " << pickup << " item= " << item << endl;
104        assert(item);
105        item->hideMe(pickup, repaint);
106        assert(overlayElement_);
107        assert(this->background_);
108        this->picks.erase(pickup);
109    }
110
111    void HUDPickupSystem::destroyAll()
112    {
113        this->background_->removeChild(overlayElement_->getName());
114    }
115
116    std::string HUDPickupSystem::getIcon(std::string repName)
117    {
118        if(repName.find("invisible", 0)!=std::string::npos) return "Eye";
119        else if(repName.find("tri", 0)!=std::string::npos) return "Asterisk";
120        else if(repName.find("health", 0)!=std::string::npos || repName.find("Health", 0)!=std::string::npos) return "Cross";
121        else if(repName.find("shield", 0)!=std::string::npos) return "Shield";
122        else if(repName.find("munition", 0)!=std::string::npos) return "Munition";
123        else if(repName.find("shrink", 0)!=std::string::npos) return "Shrink";
124        else if(repName.find("boost", 0)!=std::string::npos) return "Flash";
125        else if(repName.find("speed", 0)!=std::string::npos) return "3arrowsup";
126        else if(repName.find("drone", 0)!=std::string::npos) return "Damage";
127        else return "Unknown";
128    }
129}
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