#ifndef _HUDPickupItem_H__ #define _HUDPickupItem_H__ #include "overlays/OverlaysPrereqs.h" #include #include #include #include #include #include "overlays/OrxonoxOverlay.h" #include "tools/interfaces/Tickable.h" #include "worldentities/pawns/Pawn.h" #include "overlays/OverlayGroup.h" #include "pickup/Pickup.h" namespace orxonox { class _OverlaysExport HUDPickupItem : public OrxonoxOverlay, public Tickable { public: HUDPickupItem(Context* context); virtual ~HUDPickupItem(); // virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; // virtual void tick(float dt) override; // virtual void changedOwner() override; // virtual void changedOverlayGroup() override; // virtual void changedVisibility() override; // virtual void changedName() override; // virtual void positionChanged() override; // virtual void sizeChanged() override; // void setPickup(Pickup* pickup); void initializeMaterial(const std::string& s); void printHello(); private: // void createHUDChilds(); // void positionHUDChilds(); // void destroyHUDChilds(); // void updateWeaponModeList(); // void updateSize(); // void updatePosition(); WeakPtr owner_; WeakPtr pickup_; }; } #endif /* _HUDWeapon_H__ */