/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef BASE_WEAPON_H #define BASE_WEAPON_H #include "OgrePrerequisites.h" #include "orxonox_prerequisites.h" namespace orxonox { namespace weapon { class BaseWeapon { public: enum Action { NOTHING = 0, RELOAD = 1, CHANGE_AMMO = 2, SPECIAL = 3 }; protected: enum State { IDLE = 0, PRIMARY_FIRE = 1, SECONDARY_FIRE = 2, RELOADING = 3, CHANGING_AMMO = 4, }; public: BaseWeapon(InertialNode*, AmmunitionDump*); virtual ~BaseWeapon(); bool addAction(const Action); void primaryFireRequest(); void secondaryFireRequest(); int getAmmoState(); bool tick(unsigned long, Ogre::Real); protected: virtual void primaryFire() = 0; virtual void primaryFiring(unsigned int) = 0; virtual void secondaryFire() = 0; virtual void secondaryFiring(unsigned int) = 0; public: protected: Ogre::SceneManager *sceneMgr_; //Ogre::SceneNode *node_; InertialNode* node_; int bulletCounter_; BulletManager *bulletManager_; AmmunitionDump *ammoDump_; bool primaryFireRequest_; bool secondaryFireRequest_; unsigned long actionStartTime_; State currentState_; bool secondaryFired_; Action nextAction_; bool actionAdded_; unsigned long timeSinceNextActionAdded_; static const unsigned long nextActionValidityPeriod_ = 500; // weapon properties int leftAmmo_; Ogre::String name_; int primaryFirePower_; int secondaryFirePower_; int primaryFiringRate_; int secondaryFiringRate_; Ogre::Real primaryBulletSpeed_; Ogre::Real secondaryBulletSpeed_; int magazineSize_; }; } } #endif /* BASE_WEAPON_H */