#ifndef _ParticleInterface_H__ #define _ParticleInterface_H__ // #include "ParticleInterface.h" // #include // #include // #include // #include #include #include #include namespace particle { class ParticleInterface { public: ParticleInterface( Ogre::SceneManager *sceneManager, Ogre::String name, Ogre::String templateName ); ~ParticleInterface( void ); void inline addToSceneNode( Ogre::SceneNode* sceneNode ) { sceneNode_ = sceneNode; sceneNode_->attachObject(particleSystem_);}; void inline detachFromSceneNode( void ) { sceneNode_->detachObject(particleSystem_); sceneNode_ = NULL;}; Ogre::ParticleEmitter* getEmitter ( int emitterNr ); void newEmitter ( void ); Ogre::Vector3 getPositionOfEmitter ( int emitterNr ); inline void setPositionOfEmitter ( int emitterNr, Ogre::Vector3 position ) { particleSystem_->getEmitter(emitterNr)->setPosition(position); }; inline Ogre::Vector3 getDirection ( void ) { return particleSystem_->getEmitter(0)->getDirection(); }; void setDirection ( Ogre::Vector3 direction ); inline Ogre::Real getVelocity() {return velocity_; }; void setVelocity( Ogre::Real v ); inline int getRate() { return rate_; }; void setRate( int r ); inline Ogre::Real getDistance() { return distance_; }; void setDistance( Ogre::Real d ); inline Ogre::ColourValue getColour( void ) {return colour_;}; void setColour( Ogre::ColourValue colour ); void switchEnable(); inline Ogre::ParticleSystem* getParticleSystem() { return this->particleSystem_; }; private: Ogre::SceneNode *sceneNode_; Ogre::SceneManager *sceneManager_; Ogre::ParticleSystem *particleSystem_; Ogre::Real distance_; Ogre::Real velocity_; int rate_; Ogre::ColourValue colour_; int numberOfEmitters_; void standardizeEmitters(); }; } #endif /* _ParticleInterface_H__ */