#include #include #include "../orxonox.h" #include "../../tinyxml/tinyxml.h" #include "../../misc/Tokenizer.h" #include "../../misc/String2Number.h" #include "SceneNode.h" namespace orxonox { CreateFactory(SceneNode); SceneNode::SceneNode() { RegisterObject(SceneNode); } SceneNode::~SceneNode() { } void SceneNode::loadParams(TiXmlElement* xmlElem) { Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager(); if (xmlElem->Attribute("name") && xmlElem->Attribute("pos")) { std::string name = xmlElem->Attribute("name"); std::vector pos = tokenize(xmlElem->Attribute("pos"),","); float x, y, z; String2Number(x, pos[0]); String2Number(y, pos[1]); String2Number(z, pos[2]); mgr->getRootSceneNode()->createChildSceneNode(name, Vector3(x,y,z)); std::cout << "Loader: Created node "<< name <<" : "<