#ifndef _Projectile_H__ #define _Projectile_H__ #include "WorldEntity.h" #include "BillboardSet.h" #include "SpaceShip.h" #include "Timer.h" namespace orxonox { class Projectile : public WorldEntity { public: Projectile(SpaceShip* owner = 0); ~Projectile(); void destroyObject(); private: SpaceShip* owner_; BillboardSet billboard_; float speed_; float lifetime_; Timer destroyTimer_; }; } #endif