#include #include "Light.h" #include "../Orxonox.h" namespace orxonox { unsigned int Light::lightCounter_s = 0; Light::Light() { this->light_ = 0; } void Light::setLight(Ogre::Light::LightTypes type, const Ogre::ColourValue& diffuse, const Ogre::ColourValue& specular) { std::ostringstream name; name << (Light::lightCounter_s++); this->light_ = Orxonox::getSingleton()->getSceneManager()->createLight("Light" + name.str()); this->light_->setType(type); this->light_->setDiffuseColour(diffuse); this->light_->setSpecularColour(specular); } Light::~Light() { if (this->light_) Orxonox::getSingleton()->getSceneManager()->destroyLight(this->light_); } }