#include "Explosion.h" #include "../Orxonox.h" namespace orxonox { CreateFactory(Explosion); Explosion::Explosion(WorldEntity* owner) { RegisterObject(Explosion); this->particle_ = 0; this->lifetime_ = 0.4; if (owner) { this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject); Vector3 position = owner->getNode()->getWorldPosition(); this->particle_ = new particle::ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk"); this->particle_->getParticleSystem()->setParameter("local_space", "true"); this->particle_->newEmitter(); this->particle_->setPositionOfEmitter(0, Vector3::ZERO); this->particle_->setPositionOfEmitter(1, Vector3::ZERO); this->particle_->setColour(ColourValue(1.0, 0.8, 0.2)); this->setPosition(position); this->scale(2); this->particle_->addToSceneNode(this->getNode()); } } Explosion::~Explosion() { if (this->particle_) { this->particle_->detachFromSceneNode(); delete this->particle_; } }; void Explosion::destroyObject() { delete this; } }