/*! @file BaseObject.h @brief Definition of the BaseObject class. The BaseObject is the parent of all classes representing an instance in the game. */ #ifndef _BaseObject_H__ #define _BaseObject_H__ #include "../core/CoreIncludes.h" #include "tinyxml/tinyxml.h" namespace orxonox { //! The BaseObject is the parent of all classes representing an instance in the game. class BaseObject : virtual public OrxonoxClass { public: BaseObject(); virtual ~BaseObject(); virtual void loadParams(TiXmlElement* xmlElem); }; } #endif /* _BaseObject_H__ */