/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder, (C) 2007 * Co-authors: * ... * */ /** @file OrxonoxPrereq.cc @brief Contains all the necessary forward declarations for all classes, structs and enums. */ #ifndef ORXONOX_PREREQ_H #define ORXONOX_PREREQ_H // hack for the usleep/Sleep problem #ifdef WIN32 #include #define usleep(x) Sleep((x)/1000) #else #include #endif // classes that have not yet been put into a namespace class InputManager; class SignalHandler; class SpaceShipSteering; template class String2Number; namespace orxonox { class Ambient; class BaseEntity; class BaseObject; class Camera; template class ClassFactory; class Entity; class GraphicsEngine; class Mesh; class Model; class NPC; class OrxListener; class Orxonox; class SceneNode; class Skybox; class SpaceShip; class SpaceshipSteeringObject; class Tickable; class TickFrameListener; template class Timer; class TimerBase; class TimerFrameListener; class WorldEntity; enum gameMode; // from core library class ArgReader; class BaseFactory; class BaseMetaObjectListElement; template class ClassFactory; template class ClassIdentifier; class ConfigValueContainer; class DebugLevel; class Error; class Factory; class Identifier; class IdentifierList; class IdentifierListElement; template class Iterator; class MetaObjectList; template class MetaObjectListElement; template class ObjectList; template class ObjectListElement; class OrxonoxClass; template class SubclassIdentifier; } namespace audio { class AudioBuffer; class AudioManager; class AudioSource; class AudioStream; } namespace hud { class HUD; } namespace loader { class LevelLoader; } namespace network { class Client; class ClientConnection; class ClientFrameListener; class ClientInformation; class ConnectionManager; class GameStateClient; class GameStateManager; class PacketBuffer; class PacketDecoder; class PacketGenerator; class Server; class ServerFrameListener; class Synchronisable; struct ack; struct chat; struct classid; struct ClientList; struct GameState; struct GameStateCompressed; struct keyboard; struct mouse; struct PacketEnvelope; struct QueueItem; struct synchData; struct synchronisableVariable; enum packet_id; enum variableType; } namespace particle { class ParticleInterface; } #endif /* ORXONOX_PREREQ_H */