#include #include "Server.h" #include "PacketManager.h" #include "PacketTypes.h" namespace network{ class dummyserver3 : Server{ public: dummyserver3(); ~dummyserver3(); void loop(); private: void tick(); void processChat( chat *data, int clientId); }; dummyserver3::dummyserver3(){ } dummyserver3::~dummyserver3(){ } void dummyserver3::loop(){ open(); while(true){ tick(); } } void dummyserver3::processChat( chat *data, int clientId){ std::cout << "Client " << clientId << " sent: " << data->message << std::endl; sendMSG(data->message); } void dummyserver3::tick(){ processQueue(); } } int main(int argc, char **argv[]){ network::dummyserver3 server; server.loop(); return 0; }