/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss, (C) 2007 * Co-authors: * ... * */ // // Dummy client to test ConnectionManager, PacketBuffer, ClientConnection and other classes // // Author: Oliver Scheuss #include #include #include #include "PacketManager.h" #include "ClientConnection.h" #ifdef WIN32 #include #define usleep(x) Sleep((x)/1000) #else #include #endif using namespace network; int main(){ network::PacketGenerator pck; std::cout << "Enter address of the server xxx.xxx.xxx.xxx (enter for localhost)" << std::endl; std::string str; std::getline(std::cin, str); std::cout << "You entered: " << str << std::endl; if(str.compare("")==0) str="127.0.0.1"; ClientConnection client = ClientConnection(55556, str); client.createConnection(); if(client.waitEstablished(10000)) std::cout << "Connection established" << std::endl; else std::cout << "Connection failed" << std::endl; ENetPacket *packet; //FIXME: unused var! ENetEvent event; for(int i=0; i<10; i++){ // weihnachtsmann bringt packete // extend the packet and append the string foo to it // send packet to peer on channel id 0 client.addPacket(pck.chatMessage("test")); // keep the timeout very small for low delay if(client.sendPackets(&event)){ std::cout << "successfully sent: " << event.type << std::endl; }else{ std::cout << "failed sending" << std::endl; } // usleep(1000000); } usleep(1000000); // now disconnect if(client.closeConnection()) std::cout << "Connection successfully closed" << std::endl; else std::cout << "Connection closing failed" << std::endl; // 3 seconds timeout return 0; }