#ifndef PACKETMANAGER_H_ #define PACKETMANAGER_H_ #include #include #include "GameStateManager.h" //enum netowk generaly used to set the type ID of a packet namespace network { enum packet_id { ACK, MOUSE, KEYBOARD, CHAT, GAMESTATE , CLASSID }; /* * class to generate packets * * @autor: Dumeni Manatschal * */ class PacketGenerator { public: PacketGenerator(); //call one of this functions out of an instance of PacketGenerator to create a packet ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); ENetPacket* gstate( GameStateCompressed* states, int reliable = ENET_PACKET_FLAG_RELIABLE ); ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); private: //used to set the bytes in the right order struct ack { int id; int a; }; struct mouse { int id; double x; double y; }; struct keyboard { int id; char press; }; }; /* * class used to decode incoming packets * * @autor: Dumeni Manatschal * */ class PacketDecoder { public: PacketDecoder(); //call this function to decode, it calls the right decoding function below bool elaborate( ENetPacket* packet, int clientId ); struct classid{ int id; int length; int classid; const char *message; }; private: struct ack { int id; int a; }; struct mouse { int id; double x; double y; }; struct keyboard { int id; char press; }; //only in this class, not PacketGenerator, used as pattern to put incoming //bytes inside struct chat { int id; const char* message; }; void acknowledgement( ENetPacket* packet ); void mousem( ENetPacket* packet ); void keystrike( ENetPacket* packet ); void chatMessage( ENetPacket* packet ); void gstate( ENetPacket* packet ); void clid( ENetPacket *packet); //process data //two functions are note yet implemented! //virtual void processGamestate(GameState *state); virtual void processChat( chat *data); virtual void processClassid( classid *cid); //virtual void processAck( ack *data); //print functions void printAck( ack* data ); void printMouse( mouse* data ); void printKey( keyboard* data ); void printChat( chat* data ); void printGamestate( GameStateCompressed* data ); void printClassid( classid *cid); }; } #endif /*PACKETMANAGER_H_*/