#include "xml/xmlParser.h" #include "LightManager.h" namespace light { LightManager::LightManager() { std::vector elements_ = *(new std::vector); } void LightManager::loadParams(XMLNode xml) { if (!xml.isEmpty()) { int nLights = xml.nChildNode("light"); for (int i=0; ielements_.insert(elements_.end(),l); } } } }