/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Bolt Nikola * Co-authors: * Claudio Fanconi * * * Authors' Note: * The following class inherits of its superclass planet * It is meant only for the Campaign Map * This subclass of planet has the addition, that they can be labeled ingame, just like bots are in a level gameplay (As it would be nice to see which level you can play) * */ #include "Planet.h" #include #include #include #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/XMLPort.h" #include "Scene.h" #include "graphics/Camera.h" #include "CameraManager.h" #include "core/config/ConfigValueIncludes.h" namespace orxonox { RegisterClass(Planet); /** * @brief Constructor */ StoryModePlanet::StoryModePlanet(Context* context) : MovableEntity(context) { SUPER(context); this->setConfigValues(); } StoryModePlanet::~StoryModePlanet() { } //TO DO: implement this function like BOT:: setConfigValues() Eg. List of names of the levels. void StoryModePlanet::setConfigValues() { } }