/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Master of Desaster: * Manuel Meier * Co-authors: * Cyrill Burgener * */ /** @file Hover.h @brief Gametype. For more information see .cc file @ingroup Hover */ #ifndef _Hover_H__ #define _Hover_H__ #include "HoverPrereqs.h" #include #include "gametypes/Gametype.h" #include "HoverOrigin.h" namespace orxonox { class _HoverExport Hover : public Gametype { public: Hover(Context* context); virtual void tick(float dt) override; void setOrigin(HoverOrigin* origin) { this->origin_ = origin; } inline int getNumberOfFlags() const { return this->numberOfFlags_; } void spawnZombie(std::string id); /** * @brief Set the position of an object * @param id The ID of the object * @param x The position on the x-axis * @param y The position on the y-axis * @param z The position on the z-axis */ private: WeakPtr origin_; std::vector flags_; int numberOfFlags_; bool firstTick_; }; } #endif /* _Hover_H__ */