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source: code/branches/Boxhead_FS19/src/modules/hover/Hover.cc @ 12374

Last change on this file since 12374 was 12374, checked in by cwaupoti, 5 years ago

changes enemy's spawn point

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class. Sets up the whole Minigame
32*/
33
34#include "Hover.h"
35
36#include "HoverOrigin.h"
37#include "HoverWall.h"
38
39#include "MazeGenerator.h"
40#include "core/CoreIncludes.h"
41
42
43
44namespace orxonox
45{
46    RegisterUnloadableClass(Hover);
47
48    Hover::Hover(Context* context) : Gametype(context)
49    {
50        RegisterObject(Hover);
51
52        this->origin_ = nullptr;
53        this->firstTick_ = true;
54
55        this->setHUDTemplate("HoverHUD");
56    }
57
58    void Hover::tick(float dt)
59    {
60        SUPER(Hover, tick, dt);
61
62        if(this->firstTick_ && this->origin_)
63        {
64            this->firstTick_ = false;
65
66            int numCells = this->origin_->getNumCells();
67            int cellSize = this->origin_->getCellSize();
68            int cellHeight = this->origin_->getCellHeight();
69
70            MazeGenerator generator(numCells);
71            generator.generateMaze();
72            generator.renderMaze();
73
74            int* levelcode = generator.getLevelcode();
75
76            //Outer Walls
77            for(int i = 0; i<numCells; i++){
78                (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
79                (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
80                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
81                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
82            }
83
84            //Generate inner Walls according to levelcode
85            // for(int y=0; y<numCells; y++){
86            //     for(int x=0; x<numCells; x++){
87            //         switch(levelcode[ y * numCells + x ]){
88            //             case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
89            //                     break;
90            //             case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
91            //             case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
92            //             default: break;
93            //         }
94            //     }   
95            // }
96
97
98
99            //Generate 5 flags randomly
100            // for ( int i = 0; i < 5; i++ )
101            // {
102            //     HoverFlag* zombieship = new SpaceShip(origin_->getContext());
103            //     flag->init(rand()%numCells, rand()%numCells, cellSize);
104            //     flags_.push_back(flag);
105            // }
106
107
108
109        }//firsttick end
110
111        // Check if ship collided with one of the flags
112        // for ( unsigned int i = 0; i < flags_.size(); i++ ){
113        //     if(flags_[i]->getCollided()){
114        //         flags_[i]->destroyLater();
115        //         flags_.erase (flags_.begin()+i);
116        //     }
117        // }
118        // numberOfFlags_ = flags_.size();
119    }
120}
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