#include "Asteroids.h" namespace orxonox { RegisterUnloadableClass(Asteroids); Asteroids::Asteroids(Context* context) : Deathmatch(context) { level = 1; this->numberOfBots = 0; } void Asteroids::spawnAsteroid(); void Asteroids::setCenterpoint(InvaderCenterPoint* center) { this->center_ = center; } void Asteroids::start(); void Asteroids::end(); }