/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #include "WingmanController.h" namespace orxonox { RegisterClass(WingmanController); WingmanController::WingmanController(Context* context) : CommonController(context) { RegisterObject(WingmanController); this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); this->myLeader_ = 0; this->rank_ = Rank::WINGMAN; } WingmanController::~WingmanController() { } // void WingmanController::chooseManeuver() // { // if (this->maneuverType_ == ManeuverType::NONE) // switch (this->maneuverType_ ) // { // case ManeuverType::NONE: // { // break; // } // case ManeuverType::NEUTRAL: // { // break; // } // case ManeuverType::OFFENSIVE: // { // break; // } // case ManeuverType::DEFENSIVE: // { // break; // } // } // if (!this->myWingman_) // return; // Vector3* targetRelativePositionOfWingman; // switch (this->formationMode_){ // case FormationMode::WALL: // { // targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); // break; // } // case FormationMode::FINGER4: // { // targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); // break; // } // case FormationMode::VEE: // { // break; // } // case FormationMode::DIAMOND: // { // targetRelativePositionOfWingman = new Vector3 (400, -200, 0); // break; // } // } // Quaternion orient = this->getControllableEntity()->getWorldOrientation(); // Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + // (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); // myWingman_->setTargetOrientation(orient); // myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); // } void WingmanController::tick(float dt) { if (!this->isActive()) return; if (!this->target_) { //stay in formation } else { } if (this->bHasTargetPosition_) { this->moveToTargetPosition(); } SUPER(WingmanController, tick, dt); } void WingmanController::action() { if (!this->myLeader_) { CommonController* newLeader = findNewLeader(); this->myLeader_ = newLeader; if (newLeader) orxout(internal_error) << "new Leader set" << endl; else { //orxout(internal_error) << "0 leader" << endl; } } else { } if (canFire()) doFire(); } CommonController* WingmanController::findNewLeader() { if (!this->getControllableEntity()) return 0; CommonController* closestLeader = 0; float minDistance = std::numeric_limits::infinity(); for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { //0ptr? if (!it || (it->getRank() != Rank::SECTIONLEADER && it->getRank() != Rank::DIVISIONLEADER) || !(it->getControllableEntity())) continue; //same team? if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) continue; //is equal to this? if (it->getControllableEntity() == this->getControllableEntity()) continue; float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); if (distance < minDistance && !(it->hasWingman())) { closestLeader = *it; minDistance = distance; } } if (closestLeader) { if (closestLeader->setWingman(this)) return closestLeader; } return 0; } void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(WingmanController, XMLPort, xmlelement, mode); //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); } }