/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #include "LeaderController.h" namespace orxonox { const float LeaderController::ACTION_INTERVAL = 1.0f; RegisterClass(LeaderController); LeaderController::LeaderController(Context* context) : SectionController(context) { RegisterObject(LeaderController); this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this))); } LeaderController::~LeaderController() { } void LeaderController::action() { } void LeaderController::tick(float dt) { SUPER(LeaderController, tick, dt); } //**********************************************NEW /* void LeaderController::defaultBehaviour(float maxrand) { }*/ }