/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #ifndef _FleetController_H__ #define _FleetController_H__ #include "controllers/Controller.h" #include "controllers/DivisionController.h" #include "controllers/LeaderController.h" #include "controllers/WingmanController.h" #include "OrxonoxPrereqs.h" #include "core/class/Super.h" #include "core/CoreIncludes.h" #include #include "util/Math.h" #include #include "tools/Timer.h" #include "tools/interfaces/Tickable.h" #include "worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport FleetController : public Controller, public Tickable { public: static const float ACTION_INTERVAL = 1.0f; FleetController(Context* context); virtual ~FleetController(); virtual void tick(float dt); // goalTarget_; WeakPtr goalProtect_; private: std::vector > divisions_; Timer actionTimer_; //