/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #include "FleetController.h" namespace orxonox { RegisterClass(FleetController); FleetController::FleetController(Context* context) : FormationController(context) { RegisterObject(FleetController); this->gameGoal_ = DOMINATE; this->goalPosition_ = NULL; this->goalTarget_ = NULL; this->goalProtect_ = NULL; this->nTicks_ = 0; this->bTicked_ = false; //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&FleetController::action, this))); } FleetController::~FleetController() { if (this->isInitialized()) { } } void FleetController::action() { } void FleetController::tick(float dt) { if (nTicks_ == 30) { std::vector > wingmen; std::vector > leaders; //--------------------------Put all WingmanController's in a vector-------------------------- for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((*it)->getTeam() == this->getTeam()) { orxout(internal_error) << "ANOTHER SUCKER" << endl; wingmen.push_back(*it); } } //--------------------------Substitute half of WingmanController's with LeaderController-------------------------- bool nowLeader = true; LeaderController* leader; for (std::vector >::iterator it = wingmen.begin() ; it != wingmen.end(); ++it) { if (nowLeader) { leader = new LeaderController(this->getContext()); leader->setTeam(this->team_); (*it)->getControllableEntity()->setController(leader); leaders.push_back(leader); nowLeader = !nowLeader; orxout(internal_error) << "NEW SUCKER" << endl; } else { if (leader) { leader->setWingman(*it); nowLeader = !nowLeader; orxout(internal_error) << "I OWN THE SUCKER" << endl; } } } //--------------------------Substitute half of LeaderController's with DivisionController-------------------------- bool nowDivision = true; DivisionController* division; for (std::vector >::iterator it = leaders.begin() ; it != leaders.end(); ++it) { if (nowDivision) { division = new DivisionController(this->getContext()); division->setTeam(this->team_); (*it)->getControllableEntity()->setController(division); divisions_.push_back(division); nowDivision = !nowDivision; } else { if (division) { division->setLeader(*it); nowDivision = !nowDivision; } } } bTicked_ = true; nTicks_ += 1; } else if (!bTicked_) { nTicks_ += 1; } SUPER(FleetController, tick, dt); } void FleetController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(FleetController, XMLPort, xmlelement, mode); //XMLPortObject(FleetController, GameGoal, "gameGoal", setGameGoal, getGameGoal, xmlelement, mode).defaultValues(DOMINATE); //XMLPortParam(FleetController, "goalPosition", setGoalPosition, getGoalPosition, xmlelement, mode).defaultValues(NULL); //XMLPortParam(FleetController, "goalTarget", setGoalTarget, getGoalTarget, xmlelement, mode).defaultValues(NULL); //XMLPortParam(FleetController, "goalProtect", setGoalProtect, getGoalProtect, xmlelement, mode).defaultValues(NULL); } }