/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #ifndef _DivisionController_H__ #define _DivisionController_H__ #include "controllers/LeaderController.h" #include "util/Math.h" #include "tools/Timer.h" #include "tools/interfaces/Tickable.h" namespace orxonox { class _OrxonoxExport DivisionController : public LeaderController { public: DivisionController(Context* context); virtual ~DivisionController(); //virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //Using british military aircraft formations enum FormationMode {VEE,FINGER4,DIAMOND, WALL}; void setFormationMode(FormationMode val); inline FormationMode getFormationMode() const { return this->formationMode_; } virtual bool setFollower(LeaderController* myFollower); protected: //Target enemy, set by fleet controller. WeakPtr target_; bool bHasTargetPosition_; Vector3 targetPosition_; bool bHasTargetOrientation_; Quaternion targetOrientation_; FormationMode formationMode_; LeaderController* myFollower_; private: }; } #endif /* _DivisionController_H__ */