#include "PacmanRed.h" //#include "Pacman.h" #include "core/CoreIncludes.h" #include "BulletDynamics/Dynamics/btRigidBody.h" namespace orxonox{ RegisterClass(PacmanRed); PacmanRed::PacmanRed(Context* context) : PacmanGhost(context){ RegisterObject(PacmanRed); this->target_x=0; this->target_z=15; this->lastPlayerPassedPoint=Vector3(70,10,-135); } /** @brief Method for creating a ghost through XML. */ void PacmanRed::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PacmanRed, XMLPort, xmlelement, mode); } /*void PacmanRed::setPlayerPos(Vector3 _playerPos) { this->playerPos = _playerPos; }*/ bool PacmanRed::jeanfindpos(Vector3 one, Vector3 other){ if((abs(one.x - other.x)<15) && (abs(one.y - other.y)<15) && (abs(one.z - other.z)<15)) return true; return false; } void PacmanRed::tick(float dt) { SUPER(PacmanGhost, tick, dt); this->actuelposition = this->getPosition(); for(int u=0; u < 67; u++){//always check if player passed a point if(jeanfindpos(this->getPlayerPos(), possibleposition[u])){ this->lastPlayerPassedPoint=possibleposition[u]; } } //Stop, if target arrived if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ this->ismoving = false; } //Move, if ghost hasn't arrived yet if(this->ismoving){ if(!(abs(this->actuelposition.z-target_z)<0.5)) { velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); move(dt, actuelposition, velocity); } if(!(abs(this->actuelposition.x-target_x)<0.5)){ velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); move(dt, actuelposition, velocity); } } //Check on which position the ghost has arrived and set new target else{ while(lockmove){}; lockmove = true; //do red behavior //Use target_x and target_z for position of red pacman Vector3 redPos=Vector3(this->target_x, 10, this->target_z); //nextMove(this->getPlayerPos(), redPos); if(this->actuelposition!=lastPlayerPassedPoint){ //std::cout<target_x<<" "<target_z<lastPlayerPassedPoint<getPlayerPos(), redPos); }*/ //setNewTargetRed(Vector3(70,10,-85)); //std::cout<target_x<<" "<actuelposition; lockmove=false; //NEVER FORGET THIS ONE !!!!!!! } } void PacmanRed::setNewTargetRed(Vector3 goalToGo){ this->target_x = goalToGo.x; this->target_z = goalToGo.z; this->ismoving = true; } void PacmanRed::nextMove( Vector3 redPosP, Vector3 playerPos){ Vector3 nextTarget; nextTarget = getShortestPath(redPosP, playerPos); setNewTargetRed(nextTarget); } //save last checkpoint crossed by player /* void PacmanGelb::tick(float dt){ //last passed point of player for(int u=0; u < 67; u++){ if(findpos(this->getPosition(), possibleposition[u])){ this->lastPassedPoint=possibleposition[u]; } } } */ }