#include "PacmanPink.h" #include "core/CoreIncludes.h" #include "BulletDynamics/Dynamics/btRigidBody.h" namespace orxonox{ RegisterClass(PacmanPink); PacmanPink::PacmanPink(Context* context) : PacmanGhost(context){ RegisterObject(PacmanPink); this->target_x=0; this->target_z=15; this->lastPlayerPassedPoint=Vector3(0,0,0); //Vector3(70,10,-135); this->pointInFrontOfPlayer=Vector3(0,0,0); } /** @brief Method for creating a ghost through XML. */ void PacmanPink::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PacmanPink, XMLPort, xmlelement, mode); } void PacmanPink::tick(float dt) { SUPER(PacmanGhost, tick, dt); this->actuelposition = this->getPosition(); for(int u=0; u < 67; u++){//always check if player passed a point if(jeanfindpos(this->getPlayerPos(), possibleposition[u])){ this->lastPlayerPassedPoint=possibleposition[u]; } } int directionV = findPlayerTravDir (lastPlayerPassedPoint, this->getPlayerPos()); this->pointInFrontOfPlayer=frontPosition(); //getPointInFrontOfPacman(lastPlayerPassedPoint, directionV); std::cout<pointInFrontOfPlayer<lastPlayerPassedPoint<actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ this->ismoving = false; } //Move, if ghost hasn't arrived yet if(this->ismoving){ if(!(abs(this->actuelposition.z-target_z)<0.5)) { velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); move(dt, actuelposition, velocity); } if(!(abs(this->actuelposition.x-target_x)<0.5)){ velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); move(dt, actuelposition, velocity); } } else if(this->lastPlayerPassedPoint==Vector3(0,0,0)){ //as long as the player has not started the game, //i.e. lastPlayerPastPoint is (0,0,0), pink pacman //cannot possibly move, because it needs the position //of the player to move accordingly this->ismoving=false; } else if(this->pointInFrontOfPlayer==Vector3(0,0,0)){ std::cout<<"arheeuuuu"<target_x, 10, this->target_z); setNewTargetGhost(getShortestPath(pinkPos, this->lastPlayerPassedPoint)); } //Check on which position the ghost has arrived and set new target else{ while(lockmove){}; lockmove = true; Vector3 pinkPos=Vector3(this->target_x, 10, this->target_z); //int directionV = findPlayerTravDir (lastPlayerPassedPoint, this->getPlayerPos()); //this->pointInFrontOfPlayer=getPointInFrontOfPacman(lastPlayerPassedPoint, directionV); //std::cout<lastPlayerPassedPoint<pointInFrontOfPlayer<