/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Marc Dreher * Co-authors: * .. * */ #ifndef _PacmanGhost_H__ #define _PacmanGhost_H__ #include "OrxonoxPrereqs.h" #include "core/XMLPort.h" #include "worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport PacmanGhost : public ControllableEntity { public: PacmanGhost(Context* context); virtual ~PacmanGhost(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. void move(float dt, Vector3 actuelposition, Vector3 velocity); void resetGhost(); void changewith(PacmanGhost* otherghost); void levelupvelo(); bool findpos(Vector3 one, Vector3 other); void changemovability(); bool dontmove = false; int decision = 0; Vector3 resetposition = Vector3(0,10,15); Vector3 velocity; int speed = 20; Vector3 actuelposition; bool ismoving = false; int target_x = 0; int target_z = 0; bool lockmove = false; //All positions in the map, see documentation Vector3 possibleposition[67] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4 Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9 Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14 Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19 Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24 Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29 Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34 Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39 Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44 Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49 Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54 Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59 Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64 Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66 private: void setnewTarget(int firstdec); void setnewTarget(int firstdec, int seconddec); void setnewTarget(int firstdec, int seconddec, int thirddec); void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec); }; } #endif