/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oli Scheuss * Co-authors: * Damian 'Mozork' Frick * */ #ifndef _PacmanGhost_H__ #define _PacmanGhost_H__ #include "OrxonoxPrereqs.h" #include "core/XMLPort.h" #include "worldentities/ControllableEntity.h" namespace orxonox { class _OrxonoxExport PacmanGhost : public ControllableEntity { public: PacmanGhost(Context* context); virtual ~PacmanGhost(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. void move(float dt, Vector3 actuelposition, Vector3 velocity); void resetGhost(); void setnewTarget(int firstdec); void setnewTarget(int firstdec, int seconddec); void setnewTarget(int firstdec, int seconddec, int thirddec); void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec); bool findpos(Vector3 one, Vector3 other); inline void setResetPosition(Vector3 rpos) { this->resetposition = rpos; } inline Vector3 getResetPosition() { return this->resetposition; } private: bool ismoving = false; int decision = 0; //Gives the random which way information to the ghost. int target_x = 0; int target_z = 0; Vector3 actuelposition; Vector3 velocity; Vector3 resetposition; }; } #endif