| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Maurus Kaufmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceBoundaries.h" |
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| 30 | |
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| 31 | #include <OgreBillboardSet.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ObjectListIterator.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | |
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| 37 | #include "util/Math.h" |
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| 38 | |
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| 39 | #include "graphics/Billboard.h" |
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| 40 | #include "infos/PlayerInfo.h" |
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| 41 | #include "worldentities/WorldEntity.h" |
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| 42 | #include "worldentities/pawns/Pawn.h" |
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| 43 | |
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| 44 | #ifndef PI2 |
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| 45 | #define PI2 1.570796327 |
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| 46 | #endif |
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| 47 | #ifndef PI |
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| 48 | #define PI 3.141592654 |
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| 49 | #endif |
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| 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | CreateFactory(SpaceBoundaries); |
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| 54 | |
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| 55 | SpaceBoundaries::SpaceBoundaries(BaseObject* creator) : StaticEntity(creator) |
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| 56 | { |
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| 57 | RegisterObject(SpaceBoundaries); |
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| 58 | |
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| 59 | this->setMaxDistance(3000); |
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| 60 | this->setWarnDistance(this->getMaxDistance()); |
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| 61 | this->setShowDistance(this->getMaxDistance()); |
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| 62 | this->setReaction(0); |
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| 63 | } |
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| 64 | SpaceBoundaries::~SpaceBoundaries() |
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| 65 | { |
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| 66 | if (this->isInitialized()) |
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| 67 | { |
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| 68 | this->pawnsIn_.clear(); |
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| 69 | |
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| 70 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
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| 71 | { |
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| 72 | if( current->billy != NULL) |
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| 73 | { |
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| 74 | delete current->billy; |
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| 75 | } |
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| 76 | } |
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| 77 | this->billboards_.clear(); |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | void SpaceBoundaries::checkWhoIsIn() |
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| 82 | { |
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| 83 | pawnsIn_.clear(); |
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| 84 | for(ObjectListIterator<Pawn> current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) |
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| 85 | { |
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| 86 | Pawn* currentPawn = *current; |
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| 87 | if( this->reaction_ == 0 ) |
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| 88 | { |
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| 89 | float distance = this->computeDistance(currentPawn); |
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| 90 | if(distance <= this->maxDistance_) |
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| 91 | { |
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| 92 | pawnsIn_.push_back(currentPawn); |
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| 93 | } |
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| 94 | } else if (this->reaction_ == 2) { |
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| 95 | float distance = this->computeDistance(currentPawn); |
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| 96 | if(distance >= this->maxDistance_) |
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| 97 | { |
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| 98 | pawnsIn_.push_back(currentPawn); |
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| 99 | } |
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| 100 | } else { |
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| 101 | pawnsIn_.push_back(currentPawn); |
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| 102 | } |
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| 103 | } |
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| 104 | } |
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| 105 | |
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| 106 | void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) |
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| 107 | { |
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| 108 | size_t current; |
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| 109 | for (current = 0; current < this->billboards_.size(); ++current) |
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| 110 | if (!this->billboards_[current].usedYet) |
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| 111 | break; |
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| 112 | |
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| 113 | if (current == this->billboards_.size()) |
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| 114 | { |
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| 115 | Billboard* billboard = new Billboard(this); |
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| 116 | billboard->setPosition(position); |
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| 117 | billboard->setSyncMode(ObjectDirection::None); |
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| 118 | this->setBillboardOptions(billboard); |
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| 119 | BillboardAdministration ba = {true, billboard}; |
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| 120 | this->billboards_.push_back(ba); |
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| 121 | } |
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| 122 | |
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| 123 | this->billboards_[current].billy->setPosition(position); |
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| 124 | this->billboards_[current].billy->setVisible(true); |
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| 125 | this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); |
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| 126 | this->billboards_[current].usedYet = true; |
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| 127 | |
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| 128 | // in order to animate the billboard, we use a |
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| 129 | // transform to spherical coordinates according to |
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| 130 | // http://de.wikipedia.org/wiki/Kugelkoordinaten convention |
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| 131 | |
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| 132 | Vector3 dirVect = position - this->getPosition(); |
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| 133 | |
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| 134 | float phi; // this is the longitude on the sphere (-pi, pi) |
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| 135 | if (dirVect.x > 0) phi = atan(dirVect.y/dirVect.x); |
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| 136 | else if (dirVect.x == 0) phi = sgn(dirVect.y) * PI2; |
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| 137 | else if (dirVect.y >= 0) phi = atan(dirVect.y/dirVect.x) + PI; |
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| 138 | else if (dirVect.y < 0) phi = atan(dirVect.y/dirVect.x) - PI; |
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| 139 | |
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| 140 | float theta; // this is the latitude measured from z axis (0, pi) |
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| 141 | theta = acos(dirVect.z / dirVect.length()); |
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| 142 | |
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| 143 | Vector3 e_r = dirVect.normalisedCopy(); |
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| 144 | //Vector3 e_phi = Vector3(-sin(phi), cos(phi), 0); |
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| 145 | Vector3 e_theta = Vector3(cos(theta)*cos(phi), cos(theta)*sin(phi), -sin(theta)); |
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| 146 | |
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| 147 | // set billboard orientation |
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| 148 | this->billboards_[current].billy->setCommonDirection(e_r); |
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| 149 | this->billboards_[current].billy->setCommonUpVector(e_theta); |
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| 150 | |
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| 151 | // set billboard texture coordinates |
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| 152 | float u = (phi - floor(phi)) * this->maxDistance_ / 200; |
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| 153 | float v = (theta -floor(theta)) * this->maxDistance_ / 200; |
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| 154 | Ogre::FloatRect textureCoords = Ogre::FloatRect(0.5-u, 0.5-v, 1.0-u, 1.0-v); |
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| 155 | this->billboards_[current].billy->setTextureCoords(&textureCoords, 1); |
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| 156 | |
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| 157 | // debug output |
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| 158 | //COUT(0) << "dirVect: " << dirVect << " len: " << dirVect.length() << std::endl; |
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| 159 | //COUT(0) << "phi: " << phi << std::endl; |
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| 160 | //COUT(0) << "theta: " << theta << std::endl; |
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| 161 | //COUT(0) << "e_r: " << e_r << " len: " << e_r.length() << std::endl; |
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| 162 | //COUT(0) << "e_phi: " << e_phi << " len: " << e_phi.length() << std::endl; |
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| 163 | //COUT(0) << "e_theta: " << e_theta << " len: " << e_theta.length() << std::endl; |
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| 164 | } |
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| 165 | |
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| 166 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) |
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| 167 | { |
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| 168 | if(billy) |
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| 169 | { |
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| 170 | billy->setMaterial("Grid02"); |
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| 171 | billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); |
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| 172 | billy->setDefaultDimensions(100, 100); |
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| 173 | billy->setVisible(true); |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | void SpaceBoundaries::removeAllBillboards() |
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| 178 | { |
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| 179 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) |
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| 180 | { |
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| 181 | current->usedYet = false; |
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| 182 | current->billy->setVisible(false); |
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| 183 | } |
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| 184 | } |
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| 185 | |
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| 186 | void SpaceBoundaries::setMaxDistance(float r) |
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| 187 | { |
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| 188 | this->maxDistance_ = r; |
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| 189 | } |
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| 190 | float SpaceBoundaries::getMaxDistance() |
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| 191 | { |
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| 192 | return this->maxDistance_; |
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| 193 | } |
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| 194 | |
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| 195 | void SpaceBoundaries::setWarnDistance(float r) |
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| 196 | { |
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| 197 | this->warnDistance_ = r; |
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| 198 | } |
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| 199 | float SpaceBoundaries::getWarnDistance() |
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| 200 | { |
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| 201 | return this->warnDistance_; |
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| 202 | } |
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| 203 | |
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| 204 | void SpaceBoundaries::setShowDistance(float r) |
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| 205 | { |
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| 206 | this->showDistance_ = r; |
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| 207 | } |
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| 208 | float SpaceBoundaries::getShowDistance() |
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| 209 | { |
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| 210 | return this->showDistance_; |
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| 211 | } |
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| 212 | |
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| 213 | void SpaceBoundaries::setHealthDecrease(float amount) |
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| 214 | { |
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| 215 | this->healthDecrease_ = amount/1000; |
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| 216 | } |
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| 217 | float SpaceBoundaries::getHealthDecrease() |
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| 218 | { |
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| 219 | return this->healthDecrease_; |
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| 220 | } |
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| 221 | |
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| 222 | void SpaceBoundaries::setReaction(int mode) |
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| 223 | { |
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| 224 | this->reaction_ = mode; |
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| 225 | } |
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| 226 | int SpaceBoundaries::getReaction() |
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| 227 | { |
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| 228 | return this->reaction_; |
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| 229 | } |
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| 230 | |
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| 231 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 232 | { |
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| 233 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); |
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| 234 | |
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| 235 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); |
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| 236 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); |
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| 237 | XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); |
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| 238 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); |
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| 239 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); |
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| 240 | } |
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| 241 | |
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| 242 | void SpaceBoundaries::tick(float dt) |
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| 243 | { |
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| 244 | this->checkWhoIsIn(); |
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| 245 | this->removeAllBillboards(); |
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| 246 | |
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| 247 | float distance; |
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| 248 | bool humanItem; |
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| 249 | for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) |
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| 250 | { |
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| 251 | Pawn* currentPawn = current->get(); |
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| 252 | if( currentPawn && currentPawn->getNode() ) |
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| 253 | { |
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| 254 | distance = this->computeDistance(currentPawn); |
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| 255 | humanItem = this->isHumanPlayer(currentPawn); |
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| 256 | COUT(5) << "Distance:" << distance << std::endl; // message for debugging |
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| 257 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning |
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| 258 | { |
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| 259 | if(humanItem) |
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| 260 | { |
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| 261 | this->displayWarning("Attention! You are close to the boundary!"); |
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| 262 | } |
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| 263 | } |
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| 264 | if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) |
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| 265 | { |
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| 266 | this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary |
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| 267 | } |
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| 268 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) |
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| 269 | { |
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| 270 | if( humanItem ) |
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| 271 | { |
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| 272 | COUT(5) << "Health should be decreasing!" << std::endl; |
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| 273 | this->displayWarning("You are out of the area now!"); |
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| 274 | } |
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| 275 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); |
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| 276 | } |
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| 277 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. |
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| 278 | { |
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| 279 | this->conditionalBounceBack(currentPawn, distance, dt); |
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| 280 | } |
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| 281 | if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) |
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| 282 | { |
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| 283 | this->conditionalBounceBack(currentPawn, distance, dt); |
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| 284 | } |
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| 285 | } |
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| 286 | } |
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| 287 | } |
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| 288 | |
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| 289 | float SpaceBoundaries::computeDistance(WorldEntity *item) |
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| 290 | { |
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| 291 | if(item != NULL) |
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| 292 | { |
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| 293 | Vector3 itemPosition = item->getPosition(); |
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| 294 | return (itemPosition.distance(this->getPosition())); |
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| 295 | } else { |
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| 296 | return -1; |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | void SpaceBoundaries::displayWarning(const std::string warnText) |
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| 301 | { |
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| 302 | // TODO |
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| 303 | } |
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| 304 | |
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| 305 | void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) |
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| 306 | { |
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| 307 | |
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| 308 | Vector3 direction = item->getPosition() - this->getPosition(); |
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| 309 | direction.normalise(); |
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| 310 | |
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| 311 | Vector3 boundaryPosition = this->getPosition() + direction * this->maxDistance_; |
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| 312 | |
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| 313 | this->positionBillboard(boundaryPosition, alpha); |
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| 314 | } |
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| 315 | |
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| 316 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) |
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| 317 | { |
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| 318 | Vector3 normal = item->getPosition() - this->getPosition(); |
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| 319 | normal.normalise(); |
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| 320 | Vector3 velocity = item->getVelocity(); |
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| 321 | float normalSpeed = item->getVelocity().dotProduct(normal); |
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| 322 | |
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| 323 | /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ |
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| 324 | if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" |
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| 325 | { |
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| 326 | bounceBack(item, &normal, &velocity); |
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| 327 | } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" |
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| 328 | { |
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| 329 | normal = normal * (-1); |
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| 330 | bounceBack(item, &normal, &velocity); |
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| 331 | } |
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| 332 | } |
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| 333 | |
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| 334 | void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) |
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| 335 | { |
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| 336 | float dampingFactor = 0.5; |
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| 337 | *velocity = velocity->reflect(*normal); |
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| 338 | Vector3 acceleration = item->getAcceleration(); |
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| 339 | acceleration = acceleration.reflect(*normal); |
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| 340 | |
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| 341 | item->lookAt( *velocity + this->getPosition() ); |
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| 342 | |
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| 343 | item->setAcceleration(acceleration * dampingFactor); |
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| 344 | item->setVelocity(*velocity * dampingFactor); |
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| 345 | |
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| 346 | item->setPosition( item->getPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. |
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| 347 | } |
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| 348 | |
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| 349 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) |
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| 350 | { |
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| 351 | if(item != NULL) |
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| 352 | { |
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| 353 | if(item->getPlayer()) |
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| 354 | { |
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| 355 | return item->getPlayer()->isHumanPlayer(); |
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| 356 | } |
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| 357 | } |
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| 358 | return false; |
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| 359 | } |
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| 360 | |
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| 361 | } |
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