= Network = == Client/Server Synchronization == http://www.gamedev.net/community/forums/topic.asp?topic_id=369582 - sending bullet information * [http://www.isoc.org/INET97/proceedings/F3/F3_1.HTM Characteristics of UDP Packet Loss: Effect of TCP Traffic] * [http://www.wand.net.nz/old/wand/publications/xing_thesis/node21.html Analysis of end-to-end Internet traffic dynamics] * [http://www.slac.stanford.edu/xorg/nmtf/nmtf.html ESnet Network Monitoring Task Force (NMTF)] * [http://www.csm.ornl.gov/~dunigan/netperf/netlinks.html links collection] === Some Papers === * [http://www.enseirb.fr/formations/departement/telecommunication/conferences/onlinegames.pdf#search=%22counterstrike%20%2B%20delay%20bandwidth%20%2B%20analysis%22 Provisioning On-line Games: A Traffic Analysis of a Busy Counter Strike Server] (slide show) * [http://www.imconf.net/imw-2002/imw2002-papers/168.pdf A Traffic Analysis of a Busy Counter Strike Server] (Paper)