= Nice Graphics Effects = == Coulds and Sky == We now have a very nice cloud rendering engine for the sky-box, that satisfys all our needs. But if we would want to flight over the clouds, this solution wouldn't work anymore. So here are some other papers about this topic: * http://www.gamedev.net/community/forums/topic.asp?topic_id=413667 - gamdev discussion about crysis clouds. with many references * http://www.markmark.net/clouds/ - read time cloud rendering * http://niniane.org/clouds/ - Realistic and Fast Cloud Rendering * http://www.ati.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf - ati atmpspheric effects from crysis itself * http://www.gamedev.net/community/forums/topic.asp?topic_id=418540 - forum thread about clouds * http://www.markmark.net/ - a list of clouds rendering links * http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt - the fog-coord openGL extension