= Contribute = [[TracNav(TracNav/TOC_Development)]] We're always interested in recruiting new talented developers to make our game better. If you're a good programmer or a gifted designer you're welcome to join us, there's a lot to do in the development of Orxonox The following page gives you an overview of what you should know about Orxonox. == Introduction == Orxonox is mainly a spaceshooter, but other elements like first person shooter or vehicles are planned because we like a wide variety of gamemodes. Orxonox is developed by students at the [http://www.ethz.ch ETH Zürich] in an official practical and in the spare time of some more motivated students and external developers. Orxonox is an open source game, released under [http://www.gnu.org/licenses/licenses.html GPL] (code) and [http://creativecommons.org/about/licenses/ CC-by-sa] (content) license. Read [wiki:License this] for more information. == Contact == If you're interested in helping us developing Orxonox, first contact us in the [https://forum.orxonox.net/ forum], per [wiki:FabianLandau mail] or in [irc://irc.orxonox.net/orxonox IRC]. If you know already a lot about Orxonox, you can just start working after talking to us. If you're new to Orxonox, you're welcome to join the [wiki:PPS_main PPS] or read the PPS tutorials by yourself. == Coding == If you're interested in programming, you might want to read [wiki:Coding this] page. We're programming in C++, using [wiki:CMake] to build our project and [wiki:SVN] to synchronize the code among different developers. There's a lot to learn about our framework, [wiki:ModulesDescription this] gives you an overview and the [wiki:Documentation] will help understanding our code. There is also a list of important topics in the [wiki:HowTo_coding HowTo section] and a [wiki:FAQ_coding FAQ] you might want to read. We're always interested in good coders with cool ideas, experience with other projects and an addiction to games. == Content == If you want to create some content for our game, [wiki:ContentState this] page will give you an overview. Our models are created in [wiki:BlenderTutorials Blender] and our Textures in [wiki:GIMPTutorials GIMP]. Of course you can use other tools but we can't guarantee support. We can use almost every sort of help, so you're always welcome to create nice models, textures or levels for Orxonox. We also need sounds and music, so if you're interested in making Orxonox audible, please contact us.