Creating a Planet for Orxonox
This tutorial will show you how to create a planet with procedural textures for Orxonox.
1st Step
First we have to create an actual mesh for our planet. Most often people use UV-spheres for this purpose, however unsightly texture distortions occur, especially around the poles, because of the UV unwrap. Those distortions can be prevented by using a cube and moving the vertexes so that they lie on the surface of a sphere. That way there are only very minor distortions. Confused yet? Good. I'll show you now how to all that, step by step:
2nd Step
Now, before we go any further, we'll create the texture.
Step 3
Now we'll unwrap our model, so we can then apply the texture according to UV coordinates.
4th Step
Exporting Meshes is explained properly in this wiki-article: https://www.orxonox.net/wiki/BlenderExport
You can download a template planet file here:
All you have to do is change the textures the way you want and bake them to a file.
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cube1.png
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texselect.png
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settings.png
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colourselect.png
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bake.png
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subdivide.png
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cursor.png
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resize.png
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baked.png
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planetTemplate.blend
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