# # ChangeLog for code/branches/Presentation_HS16/data/overlays/StoryModeHUD.oxo # # Generated by Trac 1.0.9 # Jun 11, 2024, 6:02:17 AM Wed, 14 Dec 2016 14:33:41 GMT maxima [11341] * code/branches/Presentation_HS16 (modified) * code/branches/Presentation_HS16/data/gui/layouts/CampaignMenu.layout (modified) * code/branches/Presentation_HS16/data/gui/schemes/OrxonoxHUDWidgets.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/OrxonoxLook.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/OrxonoxMenuWidgets.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/TaharezGreenHUDWidgets.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/TaharezGreenLook.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/TaharezGreenMenuWidgets.scheme (modified) * code/branches/Presentation_HS16/data/gui/schemes/TaharezLook.scheme (modified) * code/branches/Presentation_HS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/Presentation_HS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/Presentation_HS16/data/levels/Invaders.oxw (modified) * code/branches/Presentation_HS16/data/levels/StoryModeMap.oxw (copied) * code/branches/Presentation_HS16/data/levels/emptyLevel.oxw (modified) * code/branches/Presentation_HS16/data/levels/templates/StoryMode.oxt (copied) * code/branches/Presentation_HS16/data/overlays/StoryModeHUD.oxo (copied) * code/branches/Presentation_HS16/src/orxonox/gametypes/CMakeLists.txt (modified) * code/branches/Presentation_HS16/src/orxonox/gametypes/StoryMode.cc (copied) * code/branches/Presentation_HS16/src/orxonox/gametypes/StoryMode.h (copied) storymode branch merged to presentation Mon, 07 Nov 2016 14:56:14 GMT jhuwyler [11269] * code/branches/StoryModeMap_HS16/data/gui/scripts/CampaignMenu.lua (modified) * code/branches/StoryModeMap_HS16/data/gui/scripts/SingleplayerMenu.lua (modified) * code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw (modified) * code/branches/StoryModeMap_HS16/data/levels/templates/StoryMode.oxt (added) * code/branches/StoryModeMap_HS16/data/overlays/StoryModeHUD.oxo (modified) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.cc (modified) * code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.h (modified) GSLevel hat den durchbruch gebracht. Die Level werden nun geladen und ...