// entity 0 { "classname" "worldspawn" // brush 0 { ( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 1024 1024 ) ( 1024 -1024 1024 ) ( 1024 1024 1024 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 } // brush 1 { ( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1280 256 ) ( -1024 1280 256 ) ( 1024 1280 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 0 ) ( -1024 1024 256 ) ( 1024 1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 } // brush 2 { ( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 -1024 256 ) ( 1024 1024 0 ) ( 1024 1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 } // brush 3 { ( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( 1024 1024 0 ) ( 1024 -1024 256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 1024 0 ) ( -1024 -1024 256 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 ( -1024 1024 0 ) ( 1024 -1024 0 ) ( -1024 -1024 0 ) metal_x1/metal_x1_039 0 0 0 0.5 0.5 0 0 0 } // brush 4 { ( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1280 1024 256 ) ( 1280 1024 0 ) ( 1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1280 0 ) ( -1024 -1280 256 ) ( 1024 -1280 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 -1024 0 ) ( -1024 -1024 256 ) ( -1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 } // brush 5 { ( 1024 1024 1280 ) ( 1024 -1024 1280 ) ( -1024 1024 1280 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( 1024 1024 256 ) ( -1024 1024 256 ) ( 1024 1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 -256 ) ( 1024 -1024 -256 ) ( -1024 1024 -256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 0 ) ( -1024 -1024 256 ) ( 1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1280 -1024 0 ) ( -1280 1024 0 ) ( -1280 -1024 256 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 ( -1024 -1024 256 ) ( -1024 1024 0 ) ( -1024 -1024 0 ) metal_x1/metal_x1_038 0 0 0 0.5 0.5 0 0 0 } }