// Post processors material DeferredShading/Post/Single { technique { pass { cull_hardware none cull_software none depth_func always_pass depth_write on // Doesn't work for some reason //depth_check off fragment_program_ref DeferredShading/post/hlsl/SinglePass_ps { } vertex_program_ref DeferredShading/post/hlsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_coord_set 1 tex_address_mode clamp filtering none } } } technique { pass { cull_hardware none cull_software none depth_func always_pass depth_write on // Doesn't work for some reason //depth_check off fragment_program_ref DeferredShading/post/glsl/SinglePass_ps { } vertex_program_ref DeferredShading/post/glsl/vs { } texture_unit { tex_address_mode clamp filtering none } texture_unit { tex_coord_set 1 tex_address_mode clamp filtering none } } } }