// Post processors vertex_program DeferredShading/post/glsl/vs glsl { source DeferredShading/post/glsl/vs.glsl default_params { param_named_auto invProj inverse_projection_matrix } } fragment_program DeferredShading/post/glsl/SinglePass_ps glsl { source DeferredShading/post/glsl/SinglePass_ps.glsl default_params { param_named_auto proj projection_matrix param_named_auto ambientColor ambient_light_colour 0 param_named_auto lightPos0 light_position_view_space 0 param_named_auto lightDiffuseColor0 light_diffuse_colour 0 param_named_auto lightSpecularColor0 light_specular_colour 0 param_named_auto lightPos1 light_position_view_space 1 param_named_auto lightDiffuseColor1 light_diffuse_colour 1 param_named_auto lightSpecularColor1 light_specular_colour 1 param_named tex0 int 0 param_named tex1 int 1 } }