SET( SRC_FILES WorldEntity.cc PositionableEntity.cc MovableEntity.cc ControllableEntity.cc Backlight.cc Billboard.cc BlinkingBillboard.cc FadingBillboard.cc Light.cc Camera.cc CameraPosition.cc Model.cc ParticleEmitter.cc ParticleSpawner.cc SpawnPoint.cc ) ADD_SOURCE_DIRECTORY(SRC_FILES pawns) ADD_SOURCE_DIRECTORY(SRC_FILES triggers) ADD_SOURCE_FILES(SRC_FILES)